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TIGSource ForumsCommunityDevLogs♜ SilverQuest: Gaiden ♜ Now on Steam ▧
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Author Topic: ♜ SilverQuest: Gaiden ♜ Now on Steam ▧  (Read 63116 times)
Ouren
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« Reply #200 on: November 27, 2013, 09:38:59 AM »

 We have been hard at work to bring you this update to miniFlake. I’d like to thank all of the fans of the game for waiting so patiently for this update. If you follow us on Twitter, you’re probably aware of some of the changes we’ve made. These changes are listed below. This update has mostly been on the technical end, but will allow us to very quickly add, change and balance the game in an instant.

These same easy methods for us to make changes and add new content are also available to you. Currently, Monster and Item data as well as graphics are located in a folder called “xData" anyone can access this folder, add new monsters or items. Please bear in mind some of the functionality listed in the XML files is not yet implemented. Please be patient for these features.

It will be possible to upload your own xData Packages on Desura and Moddb. We’re excited to see what you come up with.

We’ll be offloading a lot more of the current assets in a12, which is coming in very soon. We plan on having 90% of the game in a state where anyone from a hobbyist modder to the first time gamer interested in how games work will be able to change parameters in game and see how things function.

  • Added color shaders
  • Added option saving
  • Added Accessories
  • Added controller support. May be spotty on PC. Largely untested.
  • Added ESC key for menus
  • Added Mouse/Touch support for menus
  • Added Inventory
  • Added Ouya Support (expect official release α12)
  • Added Rings
  • Added Item descriptions
  • Added “RGB Shift” slider, allowing the player to set the amount.
  • Replaced combat system
  • Added more player Pawns [HI, IT’S KAWAIIKOCHANS.]
  • Changed Strength
  • Added Agility
  • Added Constitution
  • Added Dexterity
  • Added Mind
  • Added Intelligence
  • Added Wisdom
  • Added Charisma
  • Added Accuracy
  • Added Evasion
  • Added Harm
  • Added Strike
  • Added Accuracy Bonus
  • Added Magic Resistance
  • Added Damage Bonus
  • Added Damage Reduction
  • Added Light Radius
  • Removed “Def”
  • Removed “Mag”
  • Removed “Ranged”
  • Removed “Missile”
  • Removed “Melee”
  • Added XML Database loading. This will allow anyone to added content to the game. External data includes:
    • Monsters
    • Weapons
    • Offhand gear
    • Armor
    • Accessories
    • Rings
    • Use Items
Thank you for your continued support. We hope you have a great Thanksgiving, and we look forward to letting a12 loose in the coming weeks.
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CDLegasse
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« Reply #201 on: January 15, 2014, 11:07:47 PM »

Heya guys, working on the A12, got books loading through the external xml database, and working on alchemy improvements!



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CDLegasse
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« Reply #202 on: January 19, 2014, 12:53:55 AM »

more updates: new tilesets and inner dungeon biomes in action:

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qwertyhim513
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« Reply #203 on: January 19, 2014, 11:02:55 AM »

This is probably a dummy question but is a12 an update to a11 or a different game alltogether. Tongue Game looks Great! :D
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Ouren
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« Reply #204 on: January 19, 2014, 11:05:19 AM »

Alpha 12!
It's an update :D
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CDLegasse
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« Reply #205 on: January 25, 2014, 02:20:11 AM »

Checkit out now, funk soul brother! There's a shiny new shadow system in place!

« Last Edit: January 25, 2014, 02:32:05 AM by Indecom » Logged
Indie4Fun
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« Reply #206 on: January 25, 2014, 03:38:09 AM »

Uhmmm, you achieved a really nice effect with the 1-bit dynamic lighting, is quite interesting and unique.

How do you apply different light intensities to the objects??
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« Reply #207 on: January 25, 2014, 03:49:02 AM »

The game looks absolutely stunning! Watching!
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« Reply #208 on: January 25, 2014, 03:52:36 AM »

Wow, that made a world of difference in readability! Really nice looking.

I think overall the graphics are still a tad too busy for me, though. Not sure if I'd get a headache from playing this, but I suspect it...
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CDLegasse
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« Reply #209 on: January 25, 2014, 11:15:38 AM »

Thanks a bunch for the positive feedback guys. Right now it's a bit busy I agree, bu that's mostly due to the new floor tiles, which are still very alpha, and will likely be improved upon to increase that readability.

Again, thanks for the feeds yo!
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Spennerino
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« Reply #210 on: January 29, 2014, 02:51:10 PM »

Checkit out now, funk soul brother! There's a shiny new shadow system in place!



This is beautiful! I am now following, love the 1 bit
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Ouren
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« Reply #211 on: January 29, 2014, 08:11:55 PM »

There's a greenlight page if you are feeling spicy

http://steamcommunity.com/sharedfiles/filedetails/?id=92983309
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CDLegasse
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« Reply #212 on: April 06, 2014, 11:49:40 AM »

Look, it's a thing!!

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CDLegasse
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« Reply #213 on: April 10, 2014, 11:55:00 PM »

Look, some shadery stuff!

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eobet
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« Reply #214 on: April 15, 2014, 05:15:08 AM »

Love the instrument playing mini-game looking thing!
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James Edward Smith
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« Reply #215 on: April 15, 2014, 06:40:22 AM »

How come the middle is white and then around it things get more yellowed?
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Rebusmind
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« Reply #216 on: April 15, 2014, 09:51:23 AM »

How come the middle is white and then around it things get more yellowed?
I guess the screen is getting old.

Love the aesthetics of this game! Will follow.
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CDLegasse
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« Reply #217 on: April 15, 2014, 04:29:41 PM »

How come the middle is white and then around it things get more yellowed?

That's the simulated crt/scanlines effect that fades out the edges of the screen, All of these effects will be configurable in the options screen.

Thanks for the kind words fellas!
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Minion Studios
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« Reply #218 on: April 15, 2014, 08:03:02 PM »

DUDE. just... awesome. This is a must have!  Who, Me?
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alvarop
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« Reply #219 on: April 15, 2014, 08:08:13 PM »

 Tears of Joy Tears of Joy Tears of Joy Tears of Joy
omg this looks amazingggggggggggggg.  Hand Thumbs Up Right Hand Thumbs Up Left
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