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TIGSource ForumsCommunityDevLogs1 Hour Daily Game Jams
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Daniel X Moore
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« on: June 01, 2012, 09:24:22 PM »

For the past 85 days I've been doing 1hr daily game jams.

Today I made Landlord 2.5, a continuation of Landlord 2 which I made yesterday. You are a landlord trying to get rich by renting vacation homes that have radon gas leaks.



I figure that I should start putting these daily games up somewhere on TIGSource and devlogs seems like a good place to do it. My progress is at 10% because I'm planning on 900 days of 1 hour games. Check out the full list of games if you're interested in seeing them all.
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Evan Balster
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« Reply #1 on: June 01, 2012, 09:32:25 PM »

Dan, you're insane.  <3
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Creativity births expression.  Curiosity births exploration.
Our work is as soil to these seeds; our art is what grows from them...


Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
Daniel X Moore
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« Reply #2 on: June 03, 2012, 09:38:32 PM »

My attempt at a fighting game made in two hours over the past two days.


Fight 4ur Right
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baconman
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« Reply #3 on: June 04, 2012, 10:57:19 PM »

Be sure to take some days off. You don't wanna end up in a hospital bed like my buddy Jayenkai. He spent about 3 and a half years just making A Game A Week.

I'm not saying not to do/attempt this, but watch priorities and moderation. Your health and well-being always comes first.

Also, do you have any personal 5-star favorites of yours so far to chatterbox about?
« Last Edit: June 04, 2012, 11:02:55 PM by baconman » Logged

Daniel X Moore
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« Reply #4 on: June 05, 2012, 09:32:07 AM »

Grapple Man 2 is one that I'm most proud of. In the original Grapple Man I spent 53 minutes implementing grappling hook physics and 7 minutes making levels. In the sequel I fixed some bugs and then made 20+ levels in half an hour. One day I'll polish it up and make a real game of it.
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melos
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« Reply #5 on: June 05, 2012, 03:47:39 PM »

Grapple Man 2 is one that I'm most proud of. In the original Grapple Man I spent 53 minutes implementing grappling hook physics and 7 minutes making levels. In the sequel I fixed some bugs and then made 20+ levels in half an hour. One day I'll polish it up and make a real game of it.

That will be a fun game. That prototype is already fun -  I like shooting to a wall and watching the square sort of just jiggle stupidly.
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play hydlide 2
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