Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 02:02:27 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsOrionvela Mission
Pages: 1 [2] 3 4
Print
Author Topic: Orionvela Mission  (Read 12332 times)
1982
Level 8
***



View Profile
« Reply #20 on: June 24, 2012, 04:22:54 AM »

is that an ingame screenie or a mockup? looks cool either way.

Its fully functional in-game.
Logged

moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #21 on: June 24, 2012, 08:01:59 AM »

it looks interesting.

As for the screenshot, the tree foliage looks great, in fact it looks so great that it clashes stylisticaly with the "road" and "water". Hope it is still WIP and will be improved
Logged

subsystems   subsystems   subsystems
1982
Level 8
***



View Profile
« Reply #22 on: June 24, 2012, 10:48:52 AM »

it looks interesting.

As for the screenshot, the tree foliage looks great, in fact it looks so great that it clashes stylisticaly with the "road" and "water". Hope it is still WIP and will be improved

Sure, I haven't yet take a look at the ground graphics. They merely work as placeholders now. Good thing about making graphics this way is that they are easy to change in whatever stage of the development.
Logged

1982
Level 8
***



View Profile
« Reply #23 on: June 26, 2012, 05:51:23 AM »



I am now working on an interior of a church, where fear of God but also love is present.
Logged

kamac
Level 10
*****


Notoriously edits his posts


View Profile
« Reply #24 on: June 26, 2012, 06:23:02 AM »

Where did you take that hand off from  Waaagh!?
Logged

1982
Level 8
***



View Profile
« Reply #25 on: June 26, 2012, 06:38:36 AM »

My own modified hand Wink But I probably will change it later, the pose is not quite what I want.

Edit: I updated the original picture.
« Last Edit: June 26, 2012, 08:30:29 AM by 1982 » Logged

eyeliner
Level 10
*****


I'm afraid of americans...


View Profile
« Reply #26 on: June 26, 2012, 12:58:12 PM »

I would have put the palm down. "I can crush you, but I can also protect you".
Don't like the cut from the stairs, though.
Logged

Yeah.
1982
Level 8
***



View Profile
« Reply #27 on: June 26, 2012, 01:03:41 PM »

Don't like the cut from the stairs, though.

More like "I give and I take"  Smiley
Funny thing, I think that is neat detail. The manna is like pouring down the stairs.
Logged

unsilentwill
Level 9
****


O, the things left unsaid!


View Profile WWW
« Reply #28 on: June 26, 2012, 02:26:30 PM »

If you're modifying it, it doesn't exactly fit perspective, however

I love that whole screen so much. Your game is great.
Logged

sublinimal
Level 8
***



View Profile
« Reply #29 on: June 26, 2012, 02:38:07 PM »

I'm imagining some sort of "interactive sci-fi slice-of-life" without pre-defined goals. As in, you're just wandering around the futuristic environments (which already look delicious, by the way!) seeing people's lives develop around you. Maybe you'll help others with their individual problems and contribute to making the colony thrive through your career.

Hopefully you're inspired.
Logged
1982
Level 8
***



View Profile
« Reply #30 on: June 27, 2012, 01:43:49 AM »

I'm imagining some sort of "interactive sci-fi slice-of-life" without pre-defined goals. As in, you're just wandering around the futuristic environments (which already look delicious, by the way!) seeing people's lives develop around you. Maybe you'll help others with their individual problems and contribute to making the colony thrive through your career.

Hopefully you're inspired.

Good thinking here mate!
Logged

1982
Level 8
***



View Profile
« Reply #31 on: July 04, 2012, 11:55:49 PM »

Past few days I have been working on current features by stitching these together. I have just about finished doctor, guard and gardener professions. Haven't yet started with teacher but that will be next I believe.

Together with these I have been working on a God "character". Its happiness is calculated through actions of player and NPC's, and if things are not going well God will give punishments at three step scale. It is also possible to acquire items and knowledge from God through sacrifice. The religious service is ran every second year.

I haven't yet decided if it will be possible to sacrifice people.


Edit: Also considering name change for the game. This has gone completely another direction as it was supposed to be  Durr...?
« Last Edit: July 05, 2012, 05:33:35 AM by 1982 » Logged

1982
Level 8
***



View Profile
« Reply #32 on: July 08, 2012, 11:52:37 PM »



Metro-Goldwyn Mayer
Logged

1982
Level 8
***



View Profile
« Reply #33 on: July 10, 2012, 05:13:25 AM »



Probably the smallest room of the game.
Logged

eyeliner
Level 10
*****


I'm afraid of americans...


View Profile
« Reply #34 on: July 10, 2012, 05:17:20 AM »

Good vibe, mate.
Logged

Yeah.
1982
Level 8
***



View Profile
« Reply #35 on: July 13, 2012, 02:07:32 AM »

I wonder, is it too in-your-face if there are key codes used in game, but they are generated in every play? Meaning you can't use same codes if you decide to play again.



Logged

jibowski
Level 0
**



View Profile
« Reply #36 on: July 13, 2012, 02:18:43 AM »

i agree.... GOOD VIBE here !!  Kiss
Logged

s0
o
Level 10
*****


eurovision winner 2014


View Profile
« Reply #37 on: July 13, 2012, 03:46:26 AM »

I wonder, is it too in-your-face if there are key codes used in game, but they are generated in every play? Meaning you can't use same codes if you decide to play again.
Nah that's OK
Logged
1982
Level 8
***



View Profile
« Reply #38 on: July 13, 2012, 02:56:01 PM »



Current interface version. Characters you see on screen are just placeholders currently. And yes, this is screenshot from actual game with everything functional.
Logged

sublinimal
Level 8
***



View Profile
« Reply #39 on: July 13, 2012, 03:29:50 PM »

I'm jealous.
Logged
Pages: 1 [2] 3 4
Print
Jump to:  

Theme orange-lt created by panic