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TIGSource ForumsCommunityDevLogsOrionvela Mission
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1982
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« Reply #20 on: June 24, 2012, 04:22:54 AM »

is that an ingame screenie or a mockup? looks cool either way.

Its fully functional in-game.
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moi
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« Reply #21 on: June 24, 2012, 08:01:59 AM »

it looks interesting.

As for the screenshot, the tree foliage looks great, in fact it looks so great that it clashes stylisticaly with the "road" and "water". Hope it is still WIP and will be improved
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« Reply #22 on: June 24, 2012, 10:48:52 AM »

it looks interesting.

As for the screenshot, the tree foliage looks great, in fact it looks so great that it clashes stylisticaly with the "road" and "water". Hope it is still WIP and will be improved

Sure, I haven't yet take a look at the ground graphics. They merely work as placeholders now. Good thing about making graphics this way is that they are easy to change in whatever stage of the development.
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1982
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« Reply #23 on: June 26, 2012, 05:51:23 AM »



I am now working on an interior of a church, where fear of God but also love is present.
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kamac
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« Reply #24 on: June 26, 2012, 06:23:02 AM »

Where did you take that hand off from  Waaagh!?
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1982
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« Reply #25 on: June 26, 2012, 06:38:36 AM »

My own modified hand Wink But I probably will change it later, the pose is not quite what I want.

Edit: I updated the original picture.
« Last Edit: June 26, 2012, 08:30:29 AM by 1982 » Logged

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« Reply #26 on: June 26, 2012, 12:58:12 PM »

I would have put the palm down. "I can crush you, but I can also protect you".
Don't like the cut from the stairs, though.
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« Reply #27 on: June 26, 2012, 01:03:41 PM »

Don't like the cut from the stairs, though.

More like "I give and I take"  Smiley
Funny thing, I think that is neat detail. The manna is like pouring down the stairs.
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« Reply #28 on: June 26, 2012, 02:26:30 PM »

If you're modifying it, it doesn't exactly fit perspective, however

I love that whole screen so much. Your game is great.
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« Reply #29 on: June 26, 2012, 02:38:07 PM »

I'm imagining some sort of "interactive sci-fi slice-of-life" without pre-defined goals. As in, you're just wandering around the futuristic environments (which already look delicious, by the way!) seeing people's lives develop around you. Maybe you'll help others with their individual problems and contribute to making the colony thrive through your career.

Hopefully you're inspired.
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1982
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« Reply #30 on: June 27, 2012, 01:43:49 AM »

I'm imagining some sort of "interactive sci-fi slice-of-life" without pre-defined goals. As in, you're just wandering around the futuristic environments (which already look delicious, by the way!) seeing people's lives develop around you. Maybe you'll help others with their individual problems and contribute to making the colony thrive through your career.

Hopefully you're inspired.

Good thinking here mate!
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1982
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« Reply #31 on: July 04, 2012, 11:55:49 PM »

Past few days I have been working on current features by stitching these together. I have just about finished doctor, guard and gardener professions. Haven't yet started with teacher but that will be next I believe.

Together with these I have been working on a God "character". Its happiness is calculated through actions of player and NPC's, and if things are not going well God will give punishments at three step scale. It is also possible to acquire items and knowledge from God through sacrifice. The religious service is ran every second year.

I haven't yet decided if it will be possible to sacrifice people.


Edit: Also considering name change for the game. This has gone completely another direction as it was supposed to be  Durr...?
« Last Edit: July 05, 2012, 05:33:35 AM by 1982 » Logged

1982
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« Reply #32 on: July 08, 2012, 11:52:37 PM »



Metro-Goldwyn Mayer
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1982
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« Reply #33 on: July 10, 2012, 05:13:25 AM »



Probably the smallest room of the game.
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eyeliner
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« Reply #34 on: July 10, 2012, 05:17:20 AM »

Good vibe, mate.
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1982
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« Reply #35 on: July 13, 2012, 02:07:32 AM »

I wonder, is it too in-your-face if there are key codes used in game, but they are generated in every play? Meaning you can't use same codes if you decide to play again.



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« Reply #36 on: July 13, 2012, 02:18:43 AM »

i agree.... GOOD VIBE here !!  Kiss
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« Reply #37 on: July 13, 2012, 03:46:26 AM »

I wonder, is it too in-your-face if there are key codes used in game, but they are generated in every play? Meaning you can't use same codes if you decide to play again.
Nah that's OK
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1982
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« Reply #38 on: July 13, 2012, 02:56:01 PM »



Current interface version. Characters you see on screen are just placeholders currently. And yes, this is screenshot from actual game with everything functional.
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« Reply #39 on: July 13, 2012, 03:29:50 PM »

I'm jealous.
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