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TIGSource ForumsCommunityDevLogsStella-111: A Cosmic Voyage
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Author Topic: Stella-111: A Cosmic Voyage  (Read 21709 times)
Tanner
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« Reply #40 on: July 01, 2012, 12:13:37 PM »

this looks so friggin' cool.
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Chromanoid
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« Reply #41 on: July 04, 2012, 02:32:09 AM »

wonderful! Beer!
*subscribes to this topic*
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jmcmorris
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« Reply #42 on: July 04, 2012, 08:55:30 AM »


Haha nice, eddietree the great indie scientist.
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JackMenhorn
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« Reply #43 on: July 09, 2012, 09:41:27 AM »

New track: http://soundcloud.com/jackmenhorn/stella-track-05

It's a bit longer, but really diggin it.
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Nova-111 OST: https://jackmenhorn.bandcamp.com/album/nova-111
eddietree
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« Reply #44 on: July 09, 2012, 04:11:16 PM »

New track: http://soundcloud.com/jackmenhorn/stella-track-05

It's a bit longer, but really diggin it.

fantastic!
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Chromanoid
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« Reply #45 on: July 10, 2012, 08:55:54 AM »

superb!
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saint11
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« Reply #46 on: July 10, 2012, 11:15:17 PM »

Guys, this is looking/sounding amazing  Grin
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happymonster
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« Reply #47 on: July 13, 2012, 03:03:37 PM »

The rock tileset looks sooo good..  Kiss

I think the background might be a little bright though, have you tried darkening it a bit and letting the enemies stand out a bit more?

Smiley
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Angelbait
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« Reply #48 on: July 13, 2012, 04:31:25 PM »

Ho man do I REALLY dig the art style!  Any vids of your work process would make me the happiest fan of this project ever!

Oh and  Beer!
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threesided
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« Reply #49 on: July 15, 2012, 10:13:37 AM »

Miguelito: Epic epicness. Such smooth tasty animations! Love it all guys, can't wait to see more!
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Miguelito
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« Reply #50 on: July 16, 2012, 02:17:24 PM »

Thank you! Smiley

happymonster, the BG is indeed very brigt at the moment. And while personally I would like to keep a big contrast in value between collision stuff and deco layers, we have been planning to add some texture to the background!

Currently doing bits and pieces and scraps, a bit of everything really! Let's hope it'll come together at some point!

   

   
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« Reply #51 on: July 16, 2012, 05:55:11 PM »

The portraits are amazing!
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« Reply #52 on: July 16, 2012, 08:07:12 PM »

This looks positively beautiful!
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eobet
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« Reply #53 on: July 24, 2012, 04:40:30 AM »



       

A few of the enemies.
Hopefully it's pretty clear what they do from their design.



Oh, and this is you.
We didn't want a sleek, "cool" ship, but something that speaks utility. Something engineers would use to get to places! That's why it's boxy and sturdy-looking - but hopefully still neat and recognizable!

I have no idea how this game is supposed to play, but it looks amazing.

How are those sprites animated? What technique and which software package, if I may ask?
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Miguelito
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« Reply #54 on: July 25, 2012, 03:25:15 AM »

I have no idea how this game is supposed to play, but it looks amazing.

How are those sprites animated? What technique and which software package, if I may ask?

Thank you! There will be no actual action gameplay. The sprites are just static on the map, moving around like board game pieces. I just wanted to make them look more alive instead of just using fixed poses or simple bobbing. (Not that I didn't cut any corners, mind you.)

As for the technique - I'd post images if I could, but right now I can only explain.
I'm one of those fossils that grew up using Flash for vector animation. I'm sure all the kids are using fancy new software, but I appreciate the simpleness and the excellent line control.
The grid is 64 x 64 px, so I sketched out all creatures digitally and then saw about how much detail was needed to make them look neat, but not too busy. The animation is mostly nudge and squash in Flash, with everything being hand-tweened (so no objects or automatic "Insert Tween" stuff). A few details, such as the bat wings, are plain old keyframe animation - four frames to get the general movement down, then tween and adjust.

They're exported into Photoshop at original size, which already gives them a nice antialiasing effect. Then some filters are applied, just what I feel looks right on the creature.

And that's pretty much it!
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eobet
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« Reply #55 on: July 25, 2012, 04:53:54 AM »

Thank you for the answer. I originally wanted to ask if it was Flash, but I was secretly hoping there was something new out there that I didn't know about. Smiley (I haven't learned Flash yet, but I don't think now is the right time either...)
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Miguelito
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« Reply #56 on: August 04, 2012, 11:21:30 AM »

Not too much to report on graphics side, I'm still soldiering on finishing them portraits. Ridiculous to think that they'll be purely for flavor at the end, but I have half of them done now.
And after all, it was me who insisted to do one for every goddamn crew member we have. Smiley

The background graphics should be presentable too at the moment.

Here's another little sneak, but I promise that the game will be more than just some faces! But honestly, all this real life reference drawing has given me some appetite to try "standard" caricature too.


WIP, of course - color tweaking will be done later.

Solution: Hedy Lamarr, Rita Levi Montalcini, Shuji Nakamura, Justus Liebig, Trofim Lysenko, Lise Meitner
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happymonster
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« Reply #57 on: August 04, 2012, 12:15:05 PM »

Stop being so good. Tongue
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Miguelito
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« Reply #58 on: August 04, 2012, 12:53:12 PM »

Err, thanks. Smiley

Probably not going to be featured, but still:

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« Reply #59 on: August 04, 2012, 12:58:19 PM »

LOL!
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