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1401054 Posts in 67847 Topics- by 61382 Members - Latest Member: lolapaluuza

May 27, 2022, 11:23:59 AM

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TIGSource ForumsDeveloperBusinessMP3 licensing
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Author Topic: MP3 licensing  (Read 8283 times)
Timeworks
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« Reply #20 on: August 26, 2008, 06:58:31 AM »

But what is one to do.

Make a special edition that is restricted to 4999 downloads that supports MP3? Smiley

Hehe, "Limited Deluxe MP3 Edition" :D Too much hassle to keep track of number of downloads though when you don't host yourself.
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jonny
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« Reply #21 on: August 26, 2008, 02:14:45 PM »

You could ignore the whole thing and hope you don't get caught. Who's paying attention anyway? (Not that I'd do that...)
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Thorst
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« Reply #22 on: August 26, 2008, 05:07:17 PM »

I think it is doable to make your game a front-end to the OS media player, even though, as Ciardhubh said, it could get complicated.

Look at www.foxytunes.com.  It's a Firefox add-on that works like this (in case you have an irrational fear of unfocusing the Firefox window, I guess.)

I speculate that you do not need a license for this.
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Timeworks
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« Reply #23 on: August 26, 2008, 06:09:21 PM »

That would feel too clunky and unreliable for me. Besides, it doesn't work for my compo entry where I actually need to get at the decoded audio data in order to generate a level from it. I've since integrated libvorbis into my game and it works perfectly nice Smiley
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