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TIGSource ForumsFeedbackDevLogsWhat I'm Working On - 2D Monster Collection RPG
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Author Topic: What I'm Working On - 2D Monster Collection RPG  (Read 256 times)
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« on: March 22, 2015, 02:33:06 pm »

Good morning all,
I realized it has been a long time since I have shared the progress of my first game project, Necromancer, The Fight For Life.
A 2D monster collection RPG. Mechanically almost identical to the old Pokemon games, but with a heavier story, everyone is a necromancer instead of a Pokemon trainer, and the world is overrun with undead instead of Pokemon. Also the battles are 3 minions vs 3 minions, so more like an old Final Fantasy style battle system.
What has successfully been introduced since December:
Touch controls.
Options menu for audio.
World Map.
Minion fusing.
Better battle pacing.
A Pocket Necronomicon (like a Pokedex, where information is revealed as new undead are encountered and caught).



Almost all the features are in place, the main elements that need to be solidified are:
The quest and story progression system.
The save and load system.
Other than that I just need some pixel artists to replace my amateur sprites and textures, fix the bugs, and then decide what chunk of the story to build for the demo. Then comes the real hard part- balancing!
When that is all in place, we'll be having a nice juicy Kickstarter (with a small goal, just to improve the art even more).
If you have any thoughts please let me know.

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