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TIGSource ForumsCommunityDevLogsProject gnh20. English letsplay added
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Author Topic: Project gnh20. English letsplay added  (Read 90893 times)
Maud'Dib Atreides
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« Reply #400 on: October 29, 2012, 11:20:21 AM »

The lower

The original seems Sharper and easier to read.

The upper feels too frilly and pompous.

but since you took the time to make it

Just use the upper one..
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
sk2k
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« Reply #401 on: October 29, 2012, 11:23:01 PM »

As someone with eye problems i say the upper font is the better one. For me it's better readable. The lower one is thin and strains my eyes.
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sb3dgraph
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« Reply #402 on: October 30, 2012, 02:43:36 AM »

Thank you all. So, at the end in case there is a new font.

Briefly summarize:
1. The new font was less formal, more gaming.
2. The new font is less hurts your eyes.
3. The new font is slightly less readable.

I think, I endure the last point. Smiley

-------------

And I worked on the look of game windows.

a) Now they have the background.
b) And is stylish frames!
c) And the most important thing. In the list of actions icons will appear, explaining the action. Now easier to pick out the desired action.

Picture, old variant upper.


-------------

Added couple of days later:

Rewritten system of definition and display of properties of beings. Many new properties were added. Here the picture with Russian font:

« Last Edit: November 01, 2012, 11:04:50 AM by sb3dgraph » Logged
louisdeb
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« Reply #403 on: November 01, 2012, 12:54:38 PM »

cool looking good
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Maud'Dib Atreides
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« Reply #404 on: November 01, 2012, 05:23:14 PM »

I noticed that thirst seems to be more common and the hero gets thirstier easily now

By the way, am I supposed to kill the dwarf king?

I got to him

He said Hi

I waited for a while

I didnt know what to do so I just equipped magical bricks that made all enemies hostile

And I killed him..
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
sb3dgraph
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« Reply #405 on: November 01, 2012, 11:28:44 PM »

louisdeb
Gentleman

#Sharp
All these unique characters - are created generally for quests. Such characters now around ten. And for the new version I already made quests of the king. And for four other unique characters.

So yes, in your version with the king there is nothing to do. But from the new version it will give quests.

-------------

At the same time I want to announce communication with not unique characters.

Now usual reasonable beings can prompt to the hero. Interest that beings can give to the hero good and useful advice.

For example here about what:
a) What unique beings live nearby.
b) What stocks of ore exist nearby
c) What useful constructions nearby. For example, altars or shops.


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sb3dgraph
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« Reply #406 on: November 03, 2012, 12:14:57 PM »

Meanwhile I do new feature: parallel plan of the world. In game there will be a parallel world. In each world it will copy the original. But it is invisible by default. Second plan visible only with the special glasses. And if the door in it is found - it is possible to move there.

Planned feature: time there will go more slowly, if the player not in it. Therefore, when the main plan of the world will strongly change, the second remains closer to protogenic option.

At the same time pluses: it is easier to find unique characters. In one plan it can die, or to become inacessible. But if the character is necessary on a quest - you way to the parallel world!

The picture where the hero equipped glasses and sees the parallel world:

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JobLeonard
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« Reply #407 on: November 03, 2012, 02:10:59 PM »

Awesome!

PS: plane
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08--n7.r6-79.84
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« Reply #408 on: November 04, 2012, 04:31:51 AM »

Great idea! But i think parallel world must have more contrast with main world. In style, in colors and in brightness level.
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JobLeonard
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« Reply #409 on: November 04, 2012, 11:29:27 PM »

Why not keep it subtle?
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sb3dgraph
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« Reply #410 on: November 05, 2012, 06:47:04 AM »

Great idea! But i think parallel world must have more contrast with main world. In style, in colors and in brightness level.
In caves the parallel plane is visible, as an illusive shadow on a wall. Here picture. How to you?

Why not keep it subtle?
Sorry, didn't understand, about what you speak.
And yes, plane. Thanks.

Pic.
In the top part the ladder from the parallel plane is visible.
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sb3dgraph
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« Reply #411 on: November 08, 2012, 05:56:08 PM »

News in recent days:

1. When the item appears in the inventory, game begins writing his story. As used, whom they killed, what blocks interact. This gives a clear assessment of the statistics and past actions. Well, this is a classic feature of the genre roguelike.

2. Added three new types of enemies in the game. They are available from the second map, and have some new features.

3. Did the preservation of the old player house. Now, in the new game, the player will be able to meet their house from the previous game. For the balance this house will be deep underground, and chests will be looted. But in general, I think this feature will improve replayability.

4. Now it is possible to remelt some items to make up their resources. This will rectify the situation, if a player is found unneeded items. This also adds a choice: we need an item or its component materials.

What do you think about these innovations?

And what else would you suggest? Some of the features of classic roguelike?

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Maud'Dib Atreides
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« Reply #412 on: November 08, 2012, 08:10:29 PM »

i killed some guy named ivan and got a magical mummy hand that lets me use corrupted sand to kill my enemies

then i found a ring that turns me invisible like LotR and I used it to steal a large amount of awesome treasures

this game rules

thanks the the remelting items, its a good idea, some ores are hard to find and tin seems to only be found by deactivating bombs (one of which denotated in my face)
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
amidos2006
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« Reply #413 on: November 09, 2012, 01:14:28 AM »

Woooow this looks very nice I like the art style a lot good luck with it Smiley
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sb3dgraph
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« Reply #414 on: November 11, 2012, 06:52:01 PM »

So, I decided to complete the development of this game. Release!

Gentlemen, thank you all who have been there and supported me in this thread. Without you it would have been much more boring!


Link to the English version
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eigenbom
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« Reply #415 on: November 11, 2012, 07:02:23 PM »

So, I decided to complete the development of this game. Release!

Gentlemen, thank you all who have been there and supported me in this thread. Without you it would have been much more boring!


Link to the English version

well done Smiley
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Maud'Dib Atreides
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« Reply #416 on: November 11, 2012, 08:50:01 PM »

I'm trying to get some old friends of mine to do a letsplay of this. :D
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
sb3dgraph
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« Reply #417 on: November 11, 2012, 11:50:14 PM »

eigenbom
Beer!

#Sharp
It will be great!
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JobLeonard
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« Reply #418 on: November 12, 2012, 12:38:03 AM »

 Beer!

Congrats!
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st33d
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« Reply #419 on: November 12, 2012, 12:50:57 AM »

Holy crap. Grats dude!  My Word!Toast Right
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