Hope it's no big deal scrapping what was here before...
So I came back to this RPG idea I had (that was in this devlog,) but abandoned due to it's scope being beyond my skills. *spoilers* Still is.
Switching to 3D because I figure I can fake it better then 2D (my cat is a better pixel artist and he refuses to help...with rent.)
Current project status is to land generation.
So far I've gone from this:
To this:
Right now I can generate 'chunks' inside of 'regions' near infinitely. I just haven't figured out how to actually load parts of regions based on where the player is at.
End goal for terrain will be to generate an arbitrarily sized continent to base the game world on.
I admit I have been wasting a lot of time generating random terrain instead of working on the current problem.