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TIGSource ForumsCommunityDevLogsBattle Keep
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electrolyte
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« Reply #40 on: January 17, 2013, 02:24:27 AM »

Results from matches are in and working. Awards are given for different things like most kills, most blowing up of rubble, most coins collected, who hunted you the most in the match etc.

Getting there!  Smiley


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egoitzOsa
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« Reply #41 on: January 17, 2013, 03:00:24 AM »

*snip*

The more I see, the more I like it.
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electrolyte
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« Reply #42 on: January 17, 2013, 04:51:56 AM »

Smiley Thanks

... We just added a kick button - You can kick players to death and also kick bombs along. In essence you can turn a bomb into a projectile! It's added a whole world of dimension to game play!

BOOOOOM!
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egoitzOsa
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« Reply #43 on: January 17, 2013, 05:27:14 AM »

Oh man, sorry to be a little bit off topic but, I haven´t taken notice of your sign since now. Are you behind reprisal too?
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electrolyte
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« Reply #44 on: January 17, 2013, 05:57:15 AM »

Hey, yeah Reprisal was something I did last year :D
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egoitzOsa
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« Reply #45 on: January 17, 2013, 06:10:05 AM »

Hey, yeah Reprisal was something I did last year :D
I only have to congrat you (and this make me have even more interest on Battle Keep), I have it on Desura. Your art skills are awesome. Keep it in that way!
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electrolyte
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« Reply #46 on: January 17, 2013, 09:21:19 AM »

Hey, yeah Reprisal was something I did last year :D
I only have to congrat you (and this make me have even more interest on Battle Keep), I have it on Desura. Your art skills are awesome. Keep it in that way!

Thank you kindly  Smiley

We just did our first multi-player, over the web, test ... and here's the footage :D





It worked surprisingly well and I think we are well on course for releasing the Private Beta in the next day or so.

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pluckyporcupine
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« Reply #47 on: January 17, 2013, 09:28:24 AM »

Man, this looks great! Can't wait to play it with a few friends. It looks frantic!
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gummikana
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« Reply #48 on: January 17, 2013, 10:44:07 PM »

This is looking pretty sweet. I really like the art style and I'm a sucker for multiplayer games.

But seeing the game in action I think you could tweak the particle effect to get much cooler explosions. Right now, it starts with the biggest possible area for exploding. Which doesn't look right for me, since the explosion doesn't seem to come from the bomb. If you quickly scale the radius of explosion(s) from the center of the bomb outwards, it will look like the explosion originated from the bomb.
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Petri Purho
electrolyte
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« Reply #49 on: January 18, 2013, 04:51:19 AM »

Thanks for the feedback gummikana, yes there will be a lot of tweaking  Smiley

So on this snowy (London) afternoon here's your early bird chance to heat things up and sign up to the Battle Keep private beta. We are releasing limited places so grab one early. Once signed up, we will contact you as soon as the beta is ready to play early next week.

You can grab your beta pass here:
http://www.battlekeep.co.uk/beta/

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egoitzOsa
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« Reply #50 on: January 18, 2013, 05:23:18 AM »

Applied Smiley.
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pluckyporcupine
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« Reply #51 on: January 18, 2013, 07:34:07 AM »

Applied! Cannot wait. Smiley
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pluckyporcupine
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« Reply #52 on: February 01, 2013, 06:18:41 PM »

Any news?
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electrolyte
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« Reply #53 on: February 26, 2013, 03:52:28 AM »



Quote
Any news?

At long last the wait is almost over. For those signed up for a Beta testing account of Battle Keep later on today you will be receiving an email with your login details which will allow you to run around and BOOM stuff up!

It’s taken a while to sort things out, but after nearly 2 years we are almost there! Keep posted and spread the word :D

http://www.facebook.com/Last17
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electrolyte
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« Reply #54 on: March 08, 2013, 08:14:18 AM »

Beta testing is still going on and we have opened up more beta accounts that can be nabbed over here:

http://www.battlekeep.co.uk/beta/

We've been getting some good feedback and are looking at the single player option with procedural generated dungeons. If you would like to get involved now head on over to the Beta page to get cracking!  Smiley

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soundlust
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« Reply #55 on: March 08, 2013, 08:41:19 AM »

The polish you guys are pulling off is great.

Applied for the beta,looking forward to it!
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JonathanO
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« Reply #56 on: March 08, 2013, 11:34:08 AM »

This looks really great.
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electrolyte
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« Reply #57 on: April 28, 2013, 03:40:26 AM »



We have been working super hard getting single player campaign finished. Spread over 25 procedural dungeons, it will pit you against various masked foes and includes a 'slash' defense skill. Completing the single player campaign will unlock further items in the multi-player battles. Also been thinking about co-op campaign modes ... I think this has been a general problem of the development, too much scope creep!!  Smiley



An early generated dungeon.
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electrolyte
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« Reply #58 on: May 23, 2013, 07:40:31 AM »

Momentum is back! Aim for 'bullet storm' but more of a 'Monster Storm'. We also have a concept for a re-spawning mech which will write about once it's implemented. Head down, pixels up ...  Smiley

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Bandages
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« Reply #59 on: May 23, 2013, 07:56:43 AM »

Following this
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