Hey, there! It's been a bit since a status report, so here's a good look at some of what we've been doing!
Gameplay ElementsFirstly, we have been putting some love into the finer mechanics of the game, such as the mine’s functionality. That may seem trivial since all they should do is explode, but we played with the idea of having mines gravitate toward the player when they got close enough. This concept proved to be more troublesome for the player than we anticipated.
Additionally, the mines and the crumble platforms needed more player feedback when they had activated. Players were often confused when they encountered them, and rightfully so! They didn’t really have much of a feedback till it was too late! So we added a sound cue that occurs when they are activated, and we made them start to rumble around to give the impression that bad things are about to happen. After a small amount of time rumbling around, the crumble platform will then disappear and the mine will explode. Here is what the mine looks like.
Web and UI ElementsWe have begun to build our UI! Up until recently, we had enough buttons placed around to be functional, but now we have obtained splendid things like functional leaderboards that are viewable at the end of every level. In addition, we started adding flair to the UI by making the button mouse over actually happen, and even made the buttons beep when the mouse goes over them! Fun/Excitement +15%!!!!
Graphics OptimizationsWe've also gone through and reworked a lot of our rendering code. We programmed it all from scratch with OpenGL, and there were a couple of oversights we had when we originally programmed it. So the past month we have rewritten how the renderer works making it run better on lower end machines and also fixed a memory leak in the particle system that caused crashes. The tests we’ve done so far have shown an 25% increase in framerate. So that’s dandy! Here’s a picture of the weird things our graphics programmer does.
Level Creation and BeatificationLast but not least, we have been cracking away at many new devilishly difficult levels. Levels that make all the other levels we’ve made seem childish. There’s definitely some mean stuff in there. Additionally, we have been going through getting rid of the disco tile and making things look pretty. Check it out!
Thanks for taking a look!