Really nice art style, music, and design. To start I'll talk about bugs I've found (a.k.a stuff you should listen to as opposed to my opinion).
1) Health orb drops can be dropped outside the play zone (happened when I killed a bat in the Illuminati style dungeon).
2) If you walk into a laser, sometimes you can't walk back out, and it keeps sucking you in.
3) If I fill a hole with dust I still fall down it, maybe this is intended? Anyway if it is, I think it should be made clearer.
Still haven't completed the game, but here's my opinion on the rest of it.
I thought it was very confusing; so first off I didn't realise that was a brush, I thought it was a torch. Also what are these white squares that come out of chests? Are those what I'm meant to be collecting? Also the key to the inventory should be on the menu screen. And finally I had no idea what was going on, I suddenly went from some dark scary place with a ghost chasing me (?) to a beach, then an Illuminati dungeon; all in all I was totally lost, although I had fun doing it :D I look forward to updates, because the game itself was a lot of fun.
Oh and please release the music if you haven't already, really liked it.
Thanks, Louis.
First I had a question - could you be more specific on what you mean by
"Also the key to the inventory should be on the menu screen." ? Seems like it could be a user interface issue that I'd like to take care of.
Besides that, thanks for pointing out those three bugs. Those are small things I had forgotten to get around to (this game has the tendency to generate massive numbers of small bugs...kind of what comes with larger scale I guess), will fix.
Also thanks for the compliments. Especially on the music. I'll probably make a soundcloud set as I decide a track is 'done', but lots of songs are prone to small changes as the game gets closer to completion - the art style is becoming more cohesive, and of course I will be adapting the music to that. Sometimes on my soundcloud I put up drafts so you can check that out if interested. (Probably throw all of it on bandcamp for free when it's all said and done.)
In the final version, there will be more structure (this demo is a bit rushed for initial feedback). Ultimately, the squares are what you will collect. That forms part of the game. The use will be made obvious and there will be some nice animations
Also, I plan on adding in more structure so you're not totally confused from the get go.
I'm working with an artist now. He's doing a really great job with the art so far, so that broom will definitely look like a broom in the future!
Glad you had fun, and thanks again.