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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 03:22:38 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesFillauth [FINISHED]
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Author Topic: Fillauth [FINISHED]  (Read 92748 times)
Kinten
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« Reply #40 on: September 03, 2008, 09:46:46 AM »

Don't let the thread starter fool you, I'm just thewreck's puney side-kick in this one, and that's an overstatement. This is a one man project now, and from what I've seen it's a real feat!

Thewreck is, and has always been, a freakin machine when it comes to making games.

Here's to you ol' chap!  Beer!

« Last Edit: September 03, 2008, 09:52:54 AM by Kinten » Logged

thewreck
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« Reply #41 on: September 03, 2008, 03:23:43 PM »

Please? Pretty please? With sugar on top? I NEED THAT #"ยค%/&%&" GUN!

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Xion
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« Reply #42 on: September 03, 2008, 05:35:39 PM »

The 5 doesn't read well. On the "tail" part, if writing it in one stroke, the very last pixel to be drawn, it would look better one pixel lower.
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thewreck
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« Reply #43 on: September 04, 2008, 01:14:40 AM »

thank xion! ill change that!
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Stargoat
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« Reply #44 on: September 04, 2008, 01:27:18 AM »

At least it isn't as bad as the "5" in Diablo II.
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Eclipse
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« Reply #45 on: September 06, 2008, 02:35:25 AM »

personally i don't understand the low resolution if you're anyway going to use a lot of colors, but heh, it's Fallout demake!!!!!111oneoneoneeleven
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<Powergloved_Andy> I once fapped to Dora the Explorer
thewreck
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« Reply #46 on: September 06, 2008, 11:09:35 AM »

eclipse: On the amstrad you could reduce the resolution to gain more colors. I'm thinking something similar here but for a little bit more modern games. You can imagine that games of the same era are running at alot higher resolutions, but this game chose to sacrifice resolution for color and other stuff, like audio!
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moi
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« Reply #47 on: September 06, 2008, 05:07:27 PM »

It's for MSX 2 !
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subsystems   subsystems   subsystems
Melly
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« Reply #48 on: September 06, 2008, 08:24:50 PM »

It's for AwesomeDrive.
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« Reply #49 on: September 06, 2008, 08:49:50 PM »

This should be ported to the DS or GBA Wink.
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Kinten
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« Reply #50 on: September 07, 2008, 07:16:36 PM »

Diddly do. A Download is Up! See first post
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trabitboy
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« Reply #51 on: September 08, 2008, 05:06:36 AM »

eclipse:
I can remember that at the very beginning of the nineties some pc games were 160x128 256 colors because the amount of memory on vga cards was very little  Wink
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Pacian
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« Reply #52 on: September 09, 2008, 07:53:14 AM »

Haven't got all that far into it, but I like how you've both captured the atmosphere of the original and also filled the game with irreverent nonsense.   Beer!
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« Reply #53 on: September 12, 2008, 07:15:25 AM »

Why can't you guys share your awesomeness with the rest of us?
CAPITALISTS!

Also: The game is awesome allthough I haven't gotten so far.
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Crackerblocks
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« Reply #54 on: September 12, 2008, 09:12:45 AM »

So do I suck at video games, or is combat not implemented yet?

Either way, it looks briliant.
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MekanikDestructiwKommando
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« Reply #55 on: September 14, 2008, 02:23:22 AM »

Looks absolutely brilliant.
How do I fight?
And have you considered releasing the map editor to the Tigsource public?  Beer!
« Last Edit: September 14, 2008, 02:28:58 AM by MekanikDestructiwKommando » Logged

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There have always been interactive experiences that go beyond entertainment.  For example, if mafia games are too fun for you, then you can always join the mafia.
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« Reply #56 on: September 14, 2008, 07:21:57 AM »

trabitboy: yay! Something like that

Pacian: Thanks! we tried to add alot of nonsense =).. Remember that you can read about items with right mouse button!

TheMeatyBall: heh.. we try to do that =).

Crackerblocks: Nope, you do not suck. Combat is not implemented, but you can use weapons to threaten people in dialogue.

MekanikDestructiwKommando: the mapeditor IS inside the game, if you select the hidden text in the first post, you will learn how to activate it =)

Thanks all!
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Daniel Benmergui
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« Reply #57 on: September 14, 2008, 04:29:51 PM »

Excellent job!
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Daniel.
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« Reply #58 on: September 14, 2008, 08:32:01 PM »

Aha oh wow! That's awesome, incredible work WTF
I'm really impressed by all you could implement in the demo guys Beer!
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Gainsworthy
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« Reply #59 on: September 17, 2008, 02:35:32 AM »

Official Protest: Not actually a De-Make. More of a... Revision? Except done in 2 weeks or so.

 WTF
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