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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesFillauth [FINISHED]
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« Reply #60 on: September 17, 2008, 07:15:06 am »

Very impressive guys though, there isn't too much to do?  I wandered about a lot though, and it was entertaining (though the resolution for some reason I was never entirely happy with: it did feel 'resized down' to me rather than something that had been conceived at that scale...maybe this is just an optical illusion though Wink )
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« Reply #61 on: September 17, 2008, 07:45:50 am »

Official Protest: Not actually a De-Make. More of a... Revision? Except done in 2 weeks or so.

 WTF

I'd have to respectfully disagree.  I'm not sure what the de-makes authors intention was, but the low-rez graphics remind me of Atari Lynx or other low resolution/many color systems.  So, PC Fallout -> Atari Lynx/Apple IIgs/MSX2 Fillauth = De-Make.

I was confused by the higher resolution intro.  Should have been equally low-res unless the author stated that his de-make console could support it.  For instance the MSX2 could go high res and that would explain the intro graphics.

Mind you I couldn't even dream of doing a better job myself Smiley
« Last Edit: September 17, 2008, 08:10:45 am by Moon Goon » Logged

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« Reply #62 on: September 20, 2008, 04:05:17 pm »

You had me at Fallout.
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« Reply #63 on: September 20, 2008, 08:39:54 pm »

Official Protest: Not actually a De-Make. More of a... Revision? Except done in 2 weeks or so.

 WTF

I'd have to respectfully disagree.  I'm not sure what the de-makes authors intention was, but the low-rez graphics remind me of Atari Lynx or other low resolution/many color systems.  So, PC Fallout -> Atari Lynx/Apple IIgs/MSX2 Fillauth = De-Make.

I was confused by the higher resolution intro.  Should have been equally low-res unless the author stated that his de-make console could support it.  For instance the MSX2 could go high res and that would explain the intro graphics.

Mind you I couldn't even dream of doing a better job myself Smiley

 Smiley

I jest! But, it is a really polished take on the game - presentation replicated masterfully.
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« Reply #64 on: February 11, 2009, 06:02:27 am »

Gah, sorry to resurrect the topic - but is there any chance this gets finished beyond the competition entry phase? The updates seem pretty old.

I'm plain in love with the game - it takes skill to parody a game which in itself is a parody in many cases Wink Aside from some pathfinding issues, I loved the demo, and hopefully found absolutely everything there was to be found.

Well, in any case, I'd love to see this finished and check out the combat.
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« Reply #65 on: March 19, 2009, 02:01:23 am »

heh, thanks! I dunno about finishing it though. Hey, you never know, i really liked the project, but its unlikely that i will work on it unless i suddenly get like a month of free time.

Combat would be interesting indeed, but it was also damn fun just to try and make puzzles that were based on other things. Its a great platform for exploring rpg-related challenges. Mayby i will delve into that again when i feel like getting some rpg-dev done in the future.
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« Reply #66 on: March 04, 2010, 11:53:11 pm »

Great work.
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