Fallsburg
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« on: June 18, 2012, 10:46:50 AM » |
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Hopefully, this will be useful to someone: Endless Reference reference animations - They have videos of various activities (various walks, kicks, etc.) with multiple people (young adult female, athletic male, large male, etc.) in various formats (front view, side view, with reference grid, slow motion, etc.).
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Kramlack
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« Reply #1 on: July 13, 2012, 01:00:55 PM » |
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Dumping this in here for reference because I lost track of it recently;
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unsilentwill
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« Reply #2 on: July 13, 2012, 01:45:40 PM » |
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Eadweard MuybridgeFor a bit more study, the master of motion. Photos of jumping, fighting, up/down stairs, horses, elephants in frame by frame detail to see which muscles are doing what. But those videos look great once you know what you're looking for.
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Derek
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« Reply #3 on: July 16, 2012, 12:18:58 PM » |
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Fallsburg
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« Reply #4 on: July 18, 2012, 06:13:04 AM » |
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For a bit more study, the master of motion. Photos of jumping, fighting, up/down stairs, horses, elephants in frame by frame detail to see which muscles are doing what.
But those videos look great once you know what you're looking for.
That's some great stuff there.
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Ninja Dodo
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« Reply #6 on: July 21, 2012, 02:37:09 AM » |
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« Last Edit: July 23, 2012, 02:28:13 AM by Ninja Dodo »
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marquet
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« Reply #7 on: August 03, 2012, 07:23:06 AM » |
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JasonPickering
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« Reply #8 on: September 13, 2012, 06:07:29 AM » |
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I did not know this existed. so here are 2 suggestions that have helped me greatly with all my 3D and 2D animations they are not really reference but should help with all the above stuff. 1. Learn to use reference video. Take videos of yourself walking, running, jumping anything. and try and use a program that lets you go frame by frame. Quicktime is a great example. you can even switch the timer to a frame count to see how many frames it takes to get from pose to pose and what the body is doing at every key pose. 2. If you use Chrome download this. Its a Youtube downloader. I use it to grab reference of Youtube videos in a format you can open in quicktime to thumb through frame by frame. It has been a tremendous help.
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Ninja Dodo
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« Reply #9 on: September 13, 2012, 06:25:50 AM » |
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If you really want to go deep on the reference analysis, try this: http://www.kinovea.org/en/?page_id=4It's made for athletes, but it's perfect for animation too. I don't actually use this one much as it's kinda overkill - you can get most info by just doing some thumbnails based on video - but if you really want to study a particular bit of motion, this is a good tool.
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clockwrk_routine
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« Reply #10 on: September 13, 2012, 12:05:42 PM » |
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moi
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« Reply #11 on: September 13, 2012, 04:37:19 PM » |
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who's yoh yoshinari? it's from his artbook C79 Wow, very nice, it reminds me a bit of lurk's work. Although the dude's move is a bit strange and he'll probably get his bone broken if he tries that agianst moi
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subsystems subsystems subsystems
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Ninja Dodo
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« Reply #12 on: September 14, 2012, 04:05:41 AM » |
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Since this seems to be turning into an animation examples thread I will post these: Andreas Deja (animator of Scar, Gaston, Jafar, etc) Living Lines Library (pencil animation and concept art from various studios) Though I stand by my statement that using other people's animation as a starting point is unwise. It's useful for learning about technique, not for understanding how movement works. You end up copying the good ideas, but also the mistakes. Use good animation as inspiration, not as reference.
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clockwrk_routine
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« Reply #13 on: September 18, 2012, 10:25:32 AM » |
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Xion
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« Reply #14 on: October 17, 2012, 02:31:26 PM » |
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« Last Edit: October 27, 2012, 01:14:09 PM by Xion »
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Ninja Dodo
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« Reply #17 on: April 20, 2013, 01:26:16 PM » |
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siskavard
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« Reply #18 on: May 14, 2013, 09:35:55 AM » |
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Sorry if this has been posted already, but there are some really great walk & run and much more real life reference here http://www.youtube.com/user/endlessreferenceperfect for making run and walk cycles!
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Ninja Dodo
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« Reply #19 on: May 15, 2013, 02:33:24 AM » |
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It's the first post. I guess this thread is over now that it has come full circle.
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