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April 24, 2024, 05:14:37 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Schilcote
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« Reply #1060 on: March 05, 2016, 08:59:18 PM »


Classic keyboard_check() vs. keyboard_check_pressed()

MULTIBALL!!!
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NoOnesSpace
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« Reply #1061 on: March 06, 2016, 03:49:00 AM »









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« Reply #1062 on: March 13, 2016, 08:03:09 PM »

Baby's first introduction to working with hitboxes in Unity.



It went well.
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gimymblert
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« Reply #1063 on: March 13, 2016, 09:46:10 PM »

It's a very well done motion design telling a gripping story about life, death and existence

 Tears of Joy
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« Reply #1064 on: March 15, 2016, 06:38:13 AM »

My rugby players can't be bothered with my terrible coding, so they are all making a break for it!
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« Reply #1065 on: March 17, 2016, 10:45:00 AM »

I made this bug about a week ago when trying to create an enemy that splits from one to two different enemies. I don't know if it's beautiful per se, but I definitely found it funny.

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RujiK
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« Reply #1066 on: March 18, 2016, 04:26:54 AM »

...Why does it turn into a rectangle?? I do not understand this glitch. Maybe it's engine/language specific?
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« Reply #1067 on: March 18, 2016, 06:50:08 AM »

Mmmmmaybe the textures are dynamic and the generator glitched out? That's the only theory I have off the top of my head.
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« Reply #1068 on: March 18, 2016, 07:11:23 AM »

Honestly, I couldn't tell you exactly why they turned to squares. The issue was that I was setting the size of the new entities (the split off halves) to the same size as the original entity, but the texture for the halves is smaller than the original. I'm not sure what the framework (Luxe) was doing under the hood to get that result though.
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quantumpotato
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« Reply #1069 on: April 03, 2016, 04:58:53 PM »

Re-implementing a sin-wave style weapon. Got a few parameters wrong, liked the result.







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shellbot
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« Reply #1070 on: April 07, 2016, 03:27:08 AM »

Baby's first introduction to working with hitboxes in Unity.



It went well.

There's something absolutely hilarious about this.
Perhaps it's the lone skeleton drifting off into the void of space.
Or the -12hp by tripping.
Something.
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« Reply #1071 on: April 12, 2016, 02:20:07 AM »

First take on one of my game's mini-bosses. It turned out pretty nice in the end, but the first version was slightly... obscene Smiley

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« Reply #1072 on: April 15, 2016, 10:28:15 AM »

The ultimate z-fighting showdown
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shmo
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« Reply #1073 on: April 23, 2016, 02:34:28 PM »

3ds loader fail
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« Reply #1074 on: April 25, 2016, 12:21:22 AM »

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« Reply #1075 on: April 25, 2016, 11:09:05 PM »

Ahah this one is pretty fun!
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« Reply #1076 on: April 26, 2016, 02:00:56 PM »



Beautiful falls Smiley
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« Reply #1077 on: May 02, 2016, 11:49:30 AM »

I need one coin only, thank you.


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« Reply #1078 on: May 05, 2016, 11:50:40 AM »

Fitting caption at the top.
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rogual
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« Reply #1079 on: May 15, 2016, 01:25:33 AM »

Misusing instance buffers.

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