Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1302056 Posts in 58028 Topics- by 49091 Members - Latest Member: pilchards

June 26, 2017, 11:07:21 am

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
Pages: 1 ... 56 57 [58]
Print
Author Topic: Beautiful fails.  (Read 178674 times)
andyfromiowa
Level 0
***



View Profile Email
« Reply #1140 on: March 07, 2017, 08:44:32 pm »

Not sure if this qualifies as beautiful, but I was going for a subtle glow behind this key.

Logged

AaronB
Level 1
*



View Profile WWW
« Reply #1141 on: March 13, 2017, 01:55:55 am »

Trying to create metaballs - instead I got a pile o' skulls:

Logged

Chigley
Level 0
*



View Profile WWW Email
« Reply #1142 on: March 29, 2017, 03:04:40 pm »

It's not a bug, it's a feature!

Implementing a spell mechanic called "Gravity Rift". It's supposed to suck nearby enemies into oblivion, but I messed up and it's a bit too powerful Smiley





Logged
NoLocality
Level 1
*


Too delusional to worry.


View Profile
« Reply #1143 on: April 01, 2017, 01:50:56 pm »

Trying to create metaballs - instead I got a pile o' skulls:

That's hypnotic...


So this happened when I stepped out of the "player area" and looked at the in-game sky...



I think it's probably due to my using multiple cameras as apposed to skyboxes. No joke that gif is just me looking up and setting off an ability while slowly rotating left-wise...the blue smear is the distant play area.
Logged

AaronB
Level 1
*



View Profile WWW
« Reply #1144 on: April 01, 2017, 02:33:28 pm »

So this happened when I stepped out of the "player area" and looked at the in-game sky...


Reminds me of a fight scene from the original 1960's batman Smiley
Logged

FriendlyBotGames
Level 0
*


Beep boop


View Profile
« Reply #1145 on: April 05, 2017, 05:55:02 am »

Had a rather amusing skeletal animation bug in my OpenGL C++ game engine,



Turns out that the parent bones for each bone kept falling out of scope after the mesh was loaded. I'm still confused as to why this didn't result in null bones though :S
Logged
Tuba
Level 10
*****



View Profile WWW Email
« Reply #1146 on: April 05, 2017, 06:07:15 pm »

Trying to learn how to rotate things with quaternions I got this dancing chaingun

Logged

Zorg
Level 9
****



View Profile
« Reply #1147 on: April 12, 2017, 10:05:39 am »

@Tuba: Looks perfect!  Grin



Just wanted to visualize a raycast and got... a railgun?  Cheesy
Logged
diegzumillo
Level 9
****


This avatar is so old I still have a some hair


View Profile WWW
« Reply #1148 on: April 13, 2017, 08:25:06 am »




That was unexpected. It was supposed to look normal, no effects were intended.
Logged

Apple and Worm: Patching Holes In Spacetime devlog
I just rediscovered PMs exist, along with a 3 years worth of unanswered messages. Sorry if you never heard back from me (´゚ω゚` )
Pineapple
Level 10
*****


~♪


View Profile WWW
« Reply #1149 on: April 24, 2017, 02:37:40 pm »

the right graphic was meant to be a 90 degrees clockwise rotation of the left

here's a progression of me trying things until I finally got it right







« Last Edit: April 24, 2017, 02:58:02 pm by Pineapple » Logged

Photon
Level 3
***


View Profile
« Reply #1150 on: May 09, 2017, 02:34:53 pm »

So this happened when I stepped out of the "player area" and looked at the in-game sky...



I think it's probably due to my using multiple cameras as apposed to skyboxes. No joke that gif is just me looking up and setting off an ability while slowly rotating left-wise...the blue smear is the distant play area.
Looks like Marvin the Martian finally brought about earth's demise by making the Twilight Zone vomit.
Logged
Tuba
Level 10
*****



View Profile WWW Email
« Reply #1151 on: May 17, 2017, 01:02:34 pm »

Trying to refine my outline shader:





Logged

Pages: 1 ... 56 57 [58]
Print
Jump to:  

Theme orange-lt created by panic