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1309766 Posts in 58635 Topics- by 49758 Members - Latest Member: DuskWolf

August 22, 2017, 06:42:04 am

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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andyfromiowa
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« Reply #1140 on: March 07, 2017, 08:44:32 pm »

Not sure if this qualifies as beautiful, but I was going for a subtle glow behind this key.

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AaronB
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« Reply #1141 on: March 13, 2017, 01:55:55 am »

Trying to create metaballs - instead I got a pile o' skulls:

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Chigley
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« Reply #1142 on: March 29, 2017, 03:04:40 pm »

It's not a bug, it's a feature!

Implementing a spell mechanic called "Gravity Rift". It's supposed to suck nearby enemies into oblivion, but I messed up and it's a bit too powerful Smiley





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NoLocality
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AssetsAssetsAssetsAssetsAssets...


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« Reply #1143 on: April 01, 2017, 01:50:56 pm »

Trying to create metaballs - instead I got a pile o' skulls:

That's hypnotic...


So this happened when I stepped out of the "player area" and looked at the in-game sky...



I think it's probably due to my using multiple cameras as apposed to skyboxes. No joke that gif is just me looking up and setting off an ability while slowly rotating left-wise...the blue smear is the distant play area.
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AaronB
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« Reply #1144 on: April 01, 2017, 02:33:28 pm »

So this happened when I stepped out of the "player area" and looked at the in-game sky...


Reminds me of a fight scene from the original 1960's batman Smiley
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FriendlyBotGames
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« Reply #1145 on: April 05, 2017, 05:55:02 am »

Had a rather amusing skeletal animation bug in my OpenGL C++ game engine,



Turns out that the parent bones for each bone kept falling out of scope after the mesh was loaded. I'm still confused as to why this didn't result in null bones though :S
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Tuba
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« Reply #1146 on: April 05, 2017, 06:07:15 pm »

Trying to learn how to rotate things with quaternions I got this dancing chaingun

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Zorg
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« Reply #1147 on: April 12, 2017, 10:05:39 am »

@Tuba: Looks perfect!  Grin



Just wanted to visualize a raycast and got... a railgun?  Cheesy
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diegzumillo
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« Reply #1148 on: April 13, 2017, 08:25:06 am »




That was unexpected. It was supposed to look normal, no effects were intended.
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Pineapple
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« Reply #1149 on: April 24, 2017, 02:37:40 pm »

the right graphic was meant to be a 90 degrees clockwise rotation of the left

here's a progression of me trying things until I finally got it right







« Last Edit: April 24, 2017, 02:58:02 pm by Pineapple » Logged

Photon
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« Reply #1150 on: May 09, 2017, 02:34:53 pm »

So this happened when I stepped out of the "player area" and looked at the in-game sky...



I think it's probably due to my using multiple cameras as apposed to skyboxes. No joke that gif is just me looking up and setting off an ability while slowly rotating left-wise...the blue smear is the distant play area.
Looks like Marvin the Martian finally brought about earth's demise by making the Twilight Zone vomit.
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Tuba
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« Reply #1151 on: May 17, 2017, 01:02:34 pm »

Trying to refine my outline shader:





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JumpGhost
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« Reply #1152 on: July 31, 2017, 11:56:06 pm »

This was my first attempt at using a look-up texture (blue stripe across the middle) in a shader, it's supposed to be drawing a floor but instead produced an infinite pit of clown vomit.

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Schrompf
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« Reply #1153 on: August 01, 2017, 12:47:43 am »

Great to see this thread is still kicking... or should I say "tripping"?
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Let's Splatter it and then see if it still moves.
muki
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« Reply #1154 on: August 01, 2017, 03:46:24 am »

This was my first attempt at using a look-up texture (blue stripe across the middle) in a shader, it's supposed to be drawing a floor but instead produced an infinite pit of clown vomit.

hnnnngg.  Crazy

have you seen catacombs?
https://www.rockpapershotgun.com/2016/11/22/catacombs-of-solaris/
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JumpGhost
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hurf blurf


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« Reply #1155 on: August 01, 2017, 06:15:12 am »

This was my first attempt at using a look-up texture (blue stripe across the middle) in a shader, it's supposed to be drawing a floor but instead produced an infinite pit of clown vomit.

hnnnngg.  Crazy

have you seen catacombs?
https://www.rockpapershotgun.com/2016/11/22/catacombs-of-solaris/

Holy butts that is unpleasant to look at.
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GekidoRising
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« Reply #1156 on: August 03, 2017, 12:57:39 pm »

I've actually been meaning to post here forever ago but I did have some neat stuff with godhood back in the day.

First one I ran into while trying to create my first explosion particle effect:



In the end, this was the actual look I was going for.

Next issue I ran into while working on cutscenes. I drew all my art in SAI which represents transparency with a plain white background instead of a checkerboard like most other programs. It's easier on the eyes, but as a result, sometimes I forget to color in things that are white which yields some pretty interesting results:



I feel like this might be a cool gimmick to use somewhere else, but I've got nothing.
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Death
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« Reply #1157 on: August 04, 2017, 12:49:07 pm »

Forgot to remove the smelted object in a furnace, causing it to continue spawning ingots Tongue

Better quality video
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gimymblert
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« Reply #1158 on: August 04, 2017, 01:44:07 pm »

Alchemy is not dead
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flatingo
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« Reply #1159 on: August 05, 2017, 09:52:10 am »

Perfect fail is when you write a lot of code, and it all hangs on and off. You think: "OK, I'll open everything and start again to code", but suddenly you realize that you forgot to press CTRL+S.

P.S. - Guys, at the moment it happened to me
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