oahda
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« Reply #1240 on: January 10, 2019, 01:53:36 AM » |
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The screaming pikmin dudes really make those gifs oh my god i never realised they look like pikmin characters, but you're right!! o-o I also have a beautiful fail from yesterday when I switched from software rendering text on the fly to a texture atlas to speed up text drawing. I love debugging these sorts of things. Huh, did that suddenly make the text larger and all the positions scaled too? D:
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ProgramGamer
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« Reply #1241 on: January 10, 2019, 12:32:39 PM » |
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What happened is that the texture I render text to is native size, while the game render texture is way smaller. Due to a bug, I was accidentally drawing the game render to the text texture, causing this scaling issue. The "This is bullshit" thing was just me trying to figure out what was happening by drawing text at various points in the rendering pipeline.
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oahda
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« Reply #1242 on: January 11, 2019, 03:14:55 AM » |
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ohhh
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JobLeonard
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« Reply #1243 on: January 11, 2019, 04:09:41 AM » |
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Would have been fun to see a sequence, like putting THIS IS BULLSHIT at three different points in the pipeline and seeing what happens to each word
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RealScaniX
Level 6
Scanix (ignore the "Real", Scanix was taken)
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« Reply #1245 on: January 17, 2019, 02:41:52 AM » |
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This is from my secondary game project. The physics settings of those plates were a bit off, I think. It starts to move again eventually. The best thing is the trail of the ball and that the normal dialog lines are strangely fitting. :D (Is there any way to embed a video here?)
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Manamongods
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« Reply #1246 on: February 04, 2019, 11:43:29 AM » |
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Years ago I made a cpu renderer when I was learning coding, and along the way it made lots of cool artefacts. I imagine it's from rounding errors, but I'm still not quite sure. It was a small fix though and then everything rendered normally. I was rendering only a single triangle. I just love how these shapes are made entirely of binary colors, only light or dark! Here's another breed of artefacts (caused by another bug)
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JobLeonard
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« Reply #1247 on: February 05, 2019, 01:25:38 AM » |
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@RealScaniX: haha, good narrative timing with the subtitles!
@Precision Cats: Oooh, that does look very nice!
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« Last Edit: February 05, 2019, 02:11:50 AM by JobLeonard »
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oahda
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« Reply #1248 on: February 05, 2019, 01:58:03 AM » |
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Graphics bugs are basically an art form in and of themselves!
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JobLeonard
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« Reply #1249 on: February 05, 2019, 02:10:39 AM » |
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Yeah. Especially the part where you're like "Wow, how did I do that? Can I recreate this consistently? Or consistently but more efficiently?"
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JobLeonard
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« Reply #1252 on: February 18, 2019, 09:59:47 AM » |
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That went from zero to ∞ really quick
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Kyzrati
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« Reply #1255 on: March 14, 2019, 04:54:03 AM » |
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It's pretty fun since I write all my particle scripts based on my best guess as to what it might look like, but half the time I get at least one value off and it throws everything out of whack. Sometimes the unintentional results even become the new style (I've discovered this thread so late! Been posting a bunch of bugged UIs like this to Twitter over the years...)
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Ordnas
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« Reply #1256 on: March 18, 2019, 05:30:00 AM » |
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You should post them again on this thread sometimes then, ahah If they are cool as this one then I am curious.
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JobLeonard
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« Reply #1257 on: March 18, 2019, 06:57:10 AM » |
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Coolest sci-fi 2d effect ever I've seen better . Mostly in the Cogmind devlog though, so that makes sense
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Kyzrati
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« Reply #1258 on: March 18, 2019, 03:14:37 PM » |
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Haha, well at least I'm subscribed to the thread now so I'll be more likely to be reminded it exists and maybe run across something else to contribute in the future My favorite bug in all of Cogmind's dev history was the one where I discovered a way to force the UI to turn all weapons into guided weapons that could fire around corners...
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Ordnas
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« Reply #1259 on: March 21, 2019, 01:04:48 AM » |
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You will have a long successful career in your path, if you turn bugs into features involuntarily!
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