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1369500 Posts in 64351 Topics- by 56368 Members - Latest Member: concrete_games

November 20, 2019, 01:55:29 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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JobLeonard
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« Reply #1280 on: September 06, 2019, 02:26:37 PM »

Barry Sonnenfeld in Evil Dead II vibes
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Prinsessa
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Ava Skoog


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« Reply #1281 on: September 13, 2019, 02:50:15 AM »

 Cheesy so that's how to make a horror game then?

Got some new ones...

This happened trying to fix some incorrect matrices:



This isn't really a fail as it was intentional to clearly see that my snow shader was working by making it green and thick and in every direction and on everything, but still amusing:

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Ordnas
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« Reply #1282 on: September 13, 2019, 02:57:29 AM »

You should add it in the final game as a new parallel dimension  Tongue
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Prinsessa
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« Reply #1283 on: September 13, 2019, 03:08:03 AM »

 Well, hello there!
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FrankForce
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« Reply #1284 on: October 01, 2019, 08:08:57 PM »

When I fooled myself into thinking there was a real life bug on my screen...

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Kyzrati
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« Reply #1285 on: October 01, 2019, 08:23:34 PM »

When I fooled myself into thinking there was a real life bug on my screen...
Dude seeing that gif before reading the comment already had me thinking there was something on my screen, too! xD
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Prinsessa
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« Reply #1286 on: October 02, 2019, 01:18:22 AM »

So what caused this? Shocked
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fluffrabbit
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« Reply #1287 on: October 07, 2019, 05:31:46 PM »



Trying to fade up. My modulation of both the bloom threshold and amount apparently produced a very steep curve that ended up in the negative once it passed 1.0.

Code:
fadeFactor += d;
thresh = bloomThreshold * ( 1.0f - fadeFactor );
amount = bloomAmount / ( 1.0f - fadeFactor );
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JobLeonard
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« Reply #1288 on: October 07, 2019, 11:48:15 PM »

Might still be a cool effect, but be careful with how different platforms might glitch in a different matter again
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fluffrabbit
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« Reply #1289 on: October 08, 2019, 09:31:16 AM »

GLES2 is generally consistent everywhere. The bug is in my math. It might be okay for a lightning effect I suppose.
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Prinsessa
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« Reply #1290 on: October 27, 2019, 05:56:35 AM »

3D animation system is truly the gift that keeps on giving when it comes to visual bugsā€¦

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ThemsAllTook
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« Reply #1291 on: November 18, 2019, 05:56:32 AM »

Something has gone wrong with one of my lighting shaders, and it's producing some pretty wild results. I have no idea what's going on here:

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Prinsessa
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« Reply #1292 on: November 18, 2019, 06:03:33 AM »

Looks like a solid art direction to me!
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