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1375217 Posts in 65096 Topics- by 57351 Members - Latest Member: SSoft_boi

April 07, 2020, 08:50:25 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Author Topic: Beautiful fails.  (Read 253495 times)
Prinsessa
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« Reply #1300 on: February 16, 2020, 05:55:15 AM »

Pretty! What project is this anyway? Is worm game going full 3D? Shocked
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TheLastBanana
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« Reply #1301 on: February 17, 2020, 06:55:05 PM »

Accidentally sent all the tentacles toward the center of the world. They're not normally supposed to be this long, but it looks neat.

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JobLeonard
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« Reply #1302 on: February 17, 2020, 11:55:54 PM »

It looks really cool but also somewhat makes my skin crawl. I think that's a compliment :p
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Prinsessa
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« Reply #1303 on: February 21, 2020, 01:49:06 AM »

Cute!!
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Ordnas
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« Reply #1304 on: February 22, 2020, 04:03:27 AM »

It seems a monster from an R-Type game, cool! :D
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Prinsessa
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« Reply #1305 on: February 27, 2020, 09:46:38 PM »

Made a jam game and accidentally replaced the skybox with the silly picture I'd added at the beginning of the project to check that version control was working. Cry

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JobLeonard
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« Reply #1306 on: February 27, 2020, 10:13:31 PM »

My therapist: Sky-Ross isn't real, he can't hurt you

Sky-Ross:

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NovaSilisko
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« Reply #1307 on: February 28, 2020, 11:24:54 AM »

Not again...



(I forgot to delete a camera I was using in the interior scene to test occlusion culling)
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Prinsessa
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« Reply #1308 on: March 03, 2020, 03:26:19 AM »

 Cheesy
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zikbakguru
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successfully existing since 2001


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« Reply #1309 on: March 03, 2020, 11:03:53 PM »

This happened when I was coding some smear FX for player's weapon... Somehow, When player landed a hit on enemies with the weapon, It's trail tended to flash & the trail lose it's texture for a brief moment. Despite it's not 200% intended effect & I managed to found the cause behind it (I foolishly made some typo in shader's uniform setting routine) I found it actually improved the game's feels so I've implemented it as an official(?) feature!


(v from the recent build; Thanks to this weird glitch I got this idea of flashing weapon trails to add the "juice" stuff every devs in kool kidz club are talking about)
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I might suck at English but you know what? I suck at life too :'>
JobLeonard
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« Reply #1310 on: March 04, 2020, 02:30:40 AM »

Oh yeah, that definitely feels impactful!
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Monolyth Himself
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« Reply #1311 on: March 14, 2020, 02:02:27 PM »

Lets see... well I spent almost 7 hours coding in a melee based enemy and debugging a few other things, only to have said enemy look right at my player character and drift to the right for no apparent reason. He seemed calm as he leapt off the end of the level. Facepalm
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