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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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bayersglassey
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« Reply #1320 on: July 20, 2021, 09:24:48 PM »

^ Whoah. That is a fantastic blog post.
Figure 15 blew my mind a little bit.
Edit: WOW, so did this other guy's thing which the blog post links to: https://epok.tech/work/tendrils/
« Last Edit: July 20, 2021, 09:40:25 PM by bayersglassey » Logged
Eggy
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« Reply #1321 on: August 01, 2021, 11:10:41 AM »

Programming my first real game for a small jam (literally). I just made my first object, and it was supposed to be an asteroid that picks one sprite out of a selection upon spawning...
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Schrompf
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« Reply #1322 on: August 01, 2021, 11:50:24 AM »

It's nervous. Wouldn't you, too?
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Eggy
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« Reply #1323 on: August 07, 2021, 09:41:25 AM »

Tfw you forget that if you want something to go up, you reduce the y not increase it lol
(the rectangles are intentionally giant because I thought it was a draw problem at first when I saw them not showing up)

EDIT: Got it to work but this is a little too frequent
« Last Edit: August 07, 2021, 09:50:50 AM by Eggy » Logged
JobLeonard
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« Reply #1324 on: August 07, 2021, 09:48:19 AM »

Ah yes, the tried and true "hmm, it's broken, let's break it more but systematically until I figure out the bug" approach
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Eggy
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« Reply #1325 on: August 08, 2021, 05:16:03 AM »

Another one. Tried to create a powerup that is supposed to temporarily boost the players speed. I accidentally made a hyperdrive instead

EDIT: And another powerup-related thing that went awry
« Last Edit: August 09, 2021, 04:40:04 AM by Eggy » Logged
ProgramGamer
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« Reply #1326 on: August 13, 2021, 05:23:20 AM »

Since I'm making the engine for Space Punk Slam Dunk from scratch, I decided to add a hot reload feature to the game that can handle any asset type and allows for very fast iteration on a bunch of things!

As you can see, it's working very well  Wizard





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oahda
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« Reply #1327 on: August 13, 2021, 06:03:03 AM »

Nice to see you here again! Coffee Beautiful indeed. I feel like the third one could be some subconscious nightmare level in Earthbound or something.
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Eggy
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« Reply #1328 on: August 13, 2021, 06:20:40 AM »

Since I'm making the engine for Space Punk Slam Dunk from scratch, I decided to add a hot reload feature to the game that can handle any asset type and allows for very fast iteration on a bunch of things!

As you can see, it's working very well  Wizard






Sweet damn she's walking on decapitated heads impaled on sticks in the first one
« Last Edit: August 13, 2021, 06:29:55 AM by Eggy » Logged
JobLeonard
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« Reply #1329 on: August 13, 2021, 11:00:45 AM »

Another one. Tried to create a powerup that is supposed to temporarily boost the players speed. I accidentally made a hyperdrive instead

EDIT: And another powerup-related thing that went awry

The first one looks pretty cool, you can turn that hyperdrive effect into something useful! Like a start/end or level effect.

The second is pretty hilarious too

As you can see, it's working very well  Wizard
Sweet damn she's walking on decapitated heads impaled on sticks in the first one
This is too accurate, hahaha
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ThemsAllTook
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« Reply #1330 on: October 03, 2023, 03:10:47 PM »

A few images I've collected from accidentally misconfiguring shaders:



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Schrompf
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« Reply #1331 on: October 04, 2023, 09:41:21 AM »

An indexing nightmare in Rose. I like it
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