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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Author Topic: Beautiful fails.  (Read 341730 times)
eigenbom
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« Reply #200 on: November 26, 2012, 06:43:37 PM »


wow wow woowa!
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Udderdude
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« Reply #201 on: November 26, 2012, 06:51:59 PM »

Are you sure that's not what it's supposed to look like?  Gotta please those Touhou fans Crazy
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Azure Lazuline
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« Reply #202 on: November 27, 2012, 09:03:07 AM »

Yeah, but you're supposed to be able to dodge it at least! The final patterns are really similar, but with actual gaps so you don't die.
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impulse9
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« Reply #203 on: November 27, 2012, 01:34:53 PM »







Stupid color palettes Ninja
« Last Edit: November 28, 2012, 10:29:45 AM by impulse9 » Logged
dukope
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« Reply #204 on: November 28, 2012, 07:02:48 PM »

Scaling error in the portrait generator.

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Lynx
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« Reply #205 on: November 29, 2012, 05:14:15 PM »

Cheesy

Your game, it is trolling you.  "u mad?"
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epcc
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« Reply #206 on: December 17, 2012, 09:22:47 PM »

There should really be a real-time collection of these.  Would make for a cool compo or something wacky.

I also made a few things with Liquidpaint in Java that kind of do this sort of thing, but intentionally. :D

http://rydia.net/udder/art/lp/pool2.html
I'm quoting this so the people, who have missed it the first time get a chance to see it as well.
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fishlicka
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« Reply #207 on: December 18, 2012, 03:11:34 AM »



First post :3
I'm playing with pseudo 3d in as3. A bit hard to tell but that's a big square column.
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« Reply #208 on: December 18, 2012, 03:36:38 AM »


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exidl
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« Reply #209 on: December 19, 2012, 05:11:14 AM »

What a nice black hole ! Beer!
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impulse9
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« Reply #210 on: December 26, 2012, 03:08:40 PM »



 Shrug
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Alex Higgins
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« Reply #211 on: December 27, 2012, 01:04:04 PM »

Heh these are awesome.

I tried to make a 3D game in Gamer Maker once, didn't set up the normals on my wall pbjects correctly, and ended up with some bizarre lighting.
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Cheezmeister
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« Reply #212 on: December 31, 2012, 07:22:17 PM »


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« Reply #213 on: December 31, 2012, 09:54:52 PM »




Me: What is he making? A ray tracer?
*checks link in your signature
 Cheesy
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solkar
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« Reply #214 on: January 10, 2013, 02:33:04 PM »

Just a bunch of scrambled tiles



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AlexStv
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« Reply #215 on: January 11, 2013, 05:04:28 AM »

Looks like a tile sliding puzzle, very cool.


My finite water turned out to not be so finite, tidal wave of infinitely expanding water:
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clockwrk_routine
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« Reply #216 on: January 11, 2013, 05:32:55 AM »

that's beautiful
*feature*
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Udderdude
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« Reply #217 on: January 11, 2013, 09:14:31 AM »

Flood zone .. Who, Me?
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Eendhoorn
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« Reply #218 on: January 11, 2013, 09:42:10 AM »

I can't quite put my finger on it, but something makes it alot prettier than most "voxel" games.
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s_l_m
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« Reply #219 on: January 11, 2013, 10:29:23 AM »

The textures fit the look very well, beautiful screenshot btw  Smiley
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