Raisapius
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« Reply #60 on: July 12, 2012, 02:46:14 PM » |
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This was a really long time ago, so I don't remember exactly what I did wrong. Basically, the font texture was used for the door instead of the door texture. That, and I had screen clearing turned off for some reason.
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Evan Balster
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« Reply #61 on: July 13, 2012, 12:57:55 PM » |
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_Madk: Ha! It makes a little coral forest.
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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Evan Balster
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« Reply #62 on: July 17, 2012, 10:33:17 AM » |
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Experimenting with my old procedural grass-in-the-wind code, and commented out the line that makes it reassume its shape. Looks really weird in motion. Video:
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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ThemsAllTook
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« Reply #63 on: July 17, 2012, 10:54:54 AM » |
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Video:
Sorry, the video at this URL has either been deleted or never existed in the first place. I want to see.
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Evan Balster
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« Reply #64 on: July 17, 2012, 11:43:25 AM » |
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It was converting (which I figured it would indicate) -- look again.
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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ANtY
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« Reply #65 on: July 17, 2012, 11:58:19 AM » |
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was working on optimizing the collision response in my physics thing this happened(lmb, rmb, and the v key do things) Awesome, so much fun
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ThemsAllTook
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« Reply #66 on: July 17, 2012, 12:40:32 PM » |
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It was converting (which I figured it would indicate) -- look again.
Floppy grass! Pretty cool. I was trying to figure out what it looked like, but I couldn't really come up with a real-life analog.
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VortexCortex
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« Reply #67 on: July 20, 2012, 03:39:32 AM » |
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This is what typically happens when I try to get a bit of code in while waiting for the coffee to brew.
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JakobProgsch
Level 1
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« Reply #68 on: July 28, 2012, 10:46:25 AM » |
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I was playing with correcting the vertices of a "cube voxelization" of a noise function with a single newton iteration to get a smooth surface to get the following result: But at first i screwed up the sign and instead turned the world into a spiky hell :D
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Evan Balster
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« Reply #69 on: July 28, 2012, 12:56:06 PM » |
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Jakob: I demand video flythroughs.
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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JakobProgsch
Level 1
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« Reply #70 on: July 28, 2012, 02:46:47 PM » |
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Jakob: I demand video flythroughs.
The landscape is literally the same one as from the previous videos except that a single euler step is applied to the vertices.
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Trevor Dunbar
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« Reply #71 on: July 29, 2012, 03:50:09 PM » |
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That's pretty great, reminds me of old music videos for some reason.
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Toucantastic.
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Aloshi
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« Reply #72 on: July 29, 2012, 04:21:59 PM » |
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Jakob: I demand video flythroughs.
The landscape is literally the same one as from the previous videos except that a single euler step is applied to the vertices. This is awesome! Reminds me of silly putty for some reason.
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Pineapple
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« Reply #73 on: July 30, 2012, 12:04:42 PM » |
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oops
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_discovery
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« Reply #74 on: July 30, 2012, 02:01:27 PM » |
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FXAA shader gone weird. Looked kinda cool in motion.
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PompiPompi
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« Reply #75 on: July 31, 2012, 03:54:04 AM » |
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Err, rotating on the wrong axis...
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Master of all trades.
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Claw
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« Reply #76 on: July 31, 2012, 11:04:58 AM » |
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Classic lack of buffer clearing:
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owendeery
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« Reply #77 on: July 31, 2012, 06:52:02 PM » |
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Finally had a fail that I feel is worth of this thread. Like Claw, mine was a lack of buffer clearing.
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Pineapple
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« Reply #78 on: August 01, 2012, 09:03:23 AM » |
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Claw
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« Reply #79 on: August 01, 2012, 11:21:39 AM » |
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the grey thing looks like a seal doing a backflip
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