Udderdude
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« Reply #80 on: August 01, 2012, 12:12:57 PM » |
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the grey thing looks like a seal doing a backflip Can't unsee.
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VortexCortex
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« Reply #81 on: August 03, 2012, 03:14:23 PM » |
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While running in debug mode, I always save every 2048th frame to disk so when a crash like this happens I can show you folks... The rainbow pattern in the grid is actually my memory allocator's boundary violation padding -- Freed memory should have a perfect pattern in it otherwise somethings written outside of where it should be writing... If I see the pattern in allocated memory, something's gone horribly wrong. Video driver caused a Kernel panic half a second afterwards.
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rogerlevy
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« Reply #82 on: August 03, 2012, 05:57:40 PM » |
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This is my current favorite TigForums thread. Keep up the good (bad?) work guys.
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Eendhoorn
Level 6
Quak
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« Reply #83 on: August 04, 2012, 04:22:53 PM » |
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Jakob: I demand video flythroughs.
The landscape is literally the same one as from the previous videos except that a single euler step is applied to the vertices. Is this realtime? looks pretty sick not really a fail, I was just getting familiar with a new framework. Bonus points for who can guess what the trail's image is.
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Udderdude
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« Reply #84 on: August 04, 2012, 06:38:23 PM » |
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There should really be a real-time collection of these. Would make for a cool compo or something wacky. I also made a few things with Liquidpaint in Java that kind of do this sort of thing, but intentionally. :D http://rydia.net/udder/art/lp/pool2.html
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TheLastBanana
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« Reply #85 on: August 04, 2012, 11:05:51 PM » |
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This is even older than the one I posted in June, but I accidentally turned on X-ray vision in my game: I don't recall specifically what cause this. It was pretty cool, though.
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impulse9
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« Reply #86 on: August 05, 2012, 05:27:10 PM » |
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From a failed project ... I thought it was quite beautiful so I screen-capped it. I commented the line that cleared the draw buffer then in-game I was shooting and jumping around. Notice the 3D-ish structure in the background? I have no idea how it came to be though.
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« Last Edit: August 05, 2012, 06:14:29 PM by impulse9 »
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Udderdude
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« Reply #87 on: August 05, 2012, 06:48:04 PM » |
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Lack of buffer clearing seems to be a common one, but the results are cool anyway. There's even a way to get motion blur effects by placing a transparent buffer clear instead of a solid one.
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Maud'Dib Atreides
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« Reply #88 on: August 05, 2012, 06:50:37 PM » |
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Lack of buffer clearing seems to be a common one, but the results are cool anyway. There's even a way to get motion blur effects by placing a transparent buffer clear instead of a solid one.
wow dude, I totes thought that I was the only one who knew that
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Azure Lazuline
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« Reply #89 on: August 06, 2012, 04:56:50 AM » |
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I like to use a variation of that - instead of a uniform transparent clear, I subtract random pixels from the image (using a noise texture), so it's like motion blur except things pixelize out instead of a smooth fade.
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sigfarter
Level 7
卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐
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« Reply #90 on: August 10, 2012, 09:51:45 PM » |
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While running in debug mode, I always save every 2048th frame to disk so when a crash like this happens I can show you folks...
How often do you clean the screenshot folder? I can imagine that would eventually take up quite a lot of space.
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VortexCortex
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« Reply #91 on: August 12, 2012, 06:00:42 AM » |
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@SIGVATR, each build bumps the image name one number -- I don't keep a ton of images, just save over the same one. If something crazy happens I'll have a somewhat recent frame to analyze... Like this: This one didn't cause a crash, I just forgot to 'git submodule update' the script/data repo before launching.
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Pineapple
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« Reply #92 on: August 15, 2012, 01:18:03 PM » |
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I hate lzw compression.
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bluescrn
Level 1
Unemployed Coder / Full-time Indie :)
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« Reply #93 on: August 16, 2012, 03:34:04 AM » |
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Missing textures... font-tastic!
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Absurdist
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« Reply #95 on: August 19, 2012, 09:15:07 AM » |
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He's coming.
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Dr. Cooldude
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« Reply #96 on: August 19, 2012, 03:02:19 PM » |
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There should really be a real-time collection of these. Would make for a cool compo or something wacky. I also made a few things with Liquidpaint in Java that kind of do this sort of thing, but intentionally. :D http://rydia.net/udder/art/lp/pool2.htmlI seriously drowned my eyes on this one. It's beautiful!
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Aloshi
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« Reply #97 on: August 25, 2012, 07:35:26 PM » |
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It's not that beautiful, but I accidentally made this creepy way of rendering text:
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Pineapple
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« Reply #98 on: August 26, 2012, 04:02:07 AM » |
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KEEP IT
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kamac
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« Reply #99 on: August 26, 2012, 09:54:34 AM » |
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It's not that beautiful, but I accidentally made this creepy way of rendering text: I smell OpenGL. Am I right ? Very cool thingie you've got there. I've got something similar while going with OpenGL and true type font rendering!
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