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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Udderdude
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« Reply #80 on: August 01, 2012, 12:12:57 PM »

Cheesy the grey thing looks like a seal doing a backflip

Can't unsee. Who, Me?
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VortexCortex
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« Reply #81 on: August 03, 2012, 03:14:23 PM »

While running in debug mode, I always save every 2048th frame to disk so when a crash like this happens I can show you folks...



The rainbow pattern in the grid is actually my memory allocator's boundary violation padding -- Freed memory should have a perfect pattern in it otherwise somethings written outside of where it should be writing... If I see the pattern in allocated memory, something's gone horribly wrong.

Video driver caused a Kernel panic half a second afterwards.
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rogerlevy
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« Reply #82 on: August 03, 2012, 05:57:40 PM »

This is my current favorite TigForums thread.  Keep up the good (bad?) work guys.
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Eendhoorn
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« Reply #83 on: August 04, 2012, 04:22:53 PM »

Jakob:  I demand video flythroughs.




The landscape is literally the same one as from the previous videos except that a single euler step is applied to the vertices.
Is this realtime? looks pretty sick

not really a fail, I was just getting familiar with a new framework.



Bonus points for who can guess what the trail's image is.
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Udderdude
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« Reply #84 on: August 04, 2012, 06:38:23 PM »

There should really be a real-time collection of these.  Would make for a cool compo or something wacky.

I also made a few things with Liquidpaint in Java that kind of do this sort of thing, but intentionally. :D

http://rydia.net/udder/art/lp/pool2.html
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TheLastBanana
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« Reply #85 on: August 04, 2012, 11:05:51 PM »

This is even older than the one I posted in June, but I accidentally turned on X-ray vision in my game:

I don't recall specifically what cause this. It was pretty cool, though.
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impulse9
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« Reply #86 on: August 05, 2012, 05:27:10 PM »

From a failed project ... I thought it was quite beautiful so I screen-capped it. I commented the line that cleared the draw buffer then in-game I was shooting and jumping around. Notice the 3D-ish structure in the background?  Well, hello there! I have no idea how it came to be though.

« Last Edit: August 05, 2012, 06:14:29 PM by impulse9 » Logged
Udderdude
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« Reply #87 on: August 05, 2012, 06:48:04 PM »

Lack of buffer clearing seems to be a common one, but the results are cool anyway.  There's even a way to get motion blur effects by placing a transparent buffer clear instead of a solid one.
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Maud'Dib Atreides
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« Reply #88 on: August 05, 2012, 06:50:37 PM »

Lack of buffer clearing seems to be a common one, but the results are cool anyway.  There's even a way to get motion blur effects by placing a transparent buffer clear instead of a solid one.

wow dude, I totes thought that I was the only one who knew that Wink
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Azure Lazuline
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« Reply #89 on: August 06, 2012, 04:56:50 AM »

I like to use a variation of that - instead of a uniform transparent clear, I subtract random pixels from the image (using a noise texture), so it's like motion blur except things pixelize out instead of a smooth fade.
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sigfarter
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« Reply #90 on: August 10, 2012, 09:51:45 PM »

While running in debug mode, I always save every 2048th frame to disk so when a crash like this happens I can show you folks...

How often do you clean the screenshot folder? I can imagine that would eventually take up quite a lot of space.
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VortexCortex
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« Reply #91 on: August 12, 2012, 06:00:42 AM »

@SIGVATR, each build bumps the image name one number -- I don't keep a ton of images, just save over the same one.  If something crazy happens I'll have a somewhat recent frame to analyze...  Like this:



This one didn't cause a crash, I just forgot to 'git submodule update' the script/data repo before launching.
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Pineapple
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« Reply #92 on: August 15, 2012, 01:18:03 PM »



I hate lzw compression.
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bluescrn
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« Reply #93 on: August 16, 2012, 03:34:04 AM »


Missing textures... font-tastic!


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Claw
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« Reply #94 on: August 19, 2012, 01:34:00 AM »





I'm trying to store image data internally in a C header, it isn't going so well.
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Absurdist
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« Reply #95 on: August 19, 2012, 09:15:07 AM »



He's coming.
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Dr. Cooldude
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« Reply #96 on: August 19, 2012, 03:02:19 PM »

There should really be a real-time collection of these.  Would make for a cool compo or something wacky.

I also made a few things with Liquidpaint in Java that kind of do this sort of thing, but intentionally. :D

http://rydia.net/udder/art/lp/pool2.html

I seriously drowned my eyes on this one. It's beautiful!
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Aloshi
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« Reply #97 on: August 25, 2012, 07:35:26 PM »

It's not that beautiful, but I accidentally made this creepy way of rendering text:

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Pineapple
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« Reply #98 on: August 26, 2012, 04:02:07 AM »

KEEP IT  Shocked
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kamac
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« Reply #99 on: August 26, 2012, 09:54:34 AM »

It's not that beautiful, but I accidentally made this creepy way of rendering text:



I smell OpenGL. Am I right  Who, Me??

Very cool thingie you've got there. I've got something similar while going with OpenGL and true type font rendering!
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