This is a Demake (by Paul Villapiano a.k.a. ithamore) of
Metroid for the Nintendo Entertainment System. It is simulating playing on an imaginary, pre-NES, 8-bit console. The whites squares are doors.
Update 7-1-13: The current downloadable and playable copy of Retroid:
https://www.dropbox.com/s/tv89mppe99y9lxa/Retroid.zipDownloads:
Prototype04
Prototype03
Prototype02
Prototype01System Requirements (They might be lower than this):
P III
256 MB of RAM
4 MB of Graphical RAM
Windows 2000 (
How to get it to work for Linux or OS X)
General Directions:
The Left and Right arrows move the green square.
Up shoots up.
Z and 1 jump.
X and 2 shoot.
Esc or Alt+F4 to quit.
Editing the text files of the layout of the corridors:
The number of letters/spaces need to remain the same. Also, the spawn points for the player are predetermined in the code but that might change, and the player will fall forever for now if there is no floor.
A walls
B non-solid walls
I Invisible walls
2, 3 doors to the respective corridors
E Energy
Space empty space
f the horizontally moving enemy
v the vertically moving enemy
q the zigzagging enemy
b the "boss"
This is still being worked on.
Since I used
my entry for the last competition to force myself to learn how to use Game Maker, I figured I would take a similar approach this time and learn how to use
ZGameEditor instead.
Download the prototype from here. It has the executable, the ZGE file, and a text file for the level's layout. Jump and shoot with Z and X (or 1 and 2), and the left and right arrows move.
It's not bug free,
there's no sound, and the level is just a small test level.