We're a small team working on a 3D Unity iOS game. We're looking for a technical artist (with Unity and/or Maya experience) who would be able to contribute on a
part-time contract basis. We're primarily looking for someone with experience creating shaders, lighting, and particle effects.
-------------- Unity Tasks --------------•
Asset Placement and Optimization: create prefabs, combine objects based on the textures used on them, and have a good sense for level design.
•
Custom Shader Creation: create visually appealing and efficient shaders through coding and/or shader network gui plug-ins.
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Creation of Particle Effects: use Shuriken to create nice effects.
•
Scene Lighting: light each area to help create the game's atmosphere.
-------------- Maya Tasks --------------•
Custom Shader Creation: use Maya's material editor and/or mel script to create visually appealing shaders.
If this might be interesting to you, please email
[email protected] with your resume, portfolio and/or work samples, and the tasks that you're interested in. If there's a potential match, we'll get back to you with more information about the project.
Thank you!