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TIGSource ForumsJobsOffering Paid Work[Seeking] Technical Artist (Unity/Maya)
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delphi_2012
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« on: June 21, 2012, 04:33:43 PM »

We're a small team working on a 3D Unity iOS game.  We're looking for a technical artist (with Unity and/or Maya experience) who would be able to contribute on a part-time contract basis.  We're primarily looking for someone with experience creating shaders, lighting, and particle effects.

--------------  Unity Tasks  --------------

Asset Placement and Optimization: create prefabs, combine objects based on the textures used on them, and have a good sense for level design.

Custom Shader Creation: create visually appealing and efficient shaders through coding and/or shader network gui plug-ins.

Creation of Particle Effects: use Shuriken to create nice effects.

Scene Lighting: light each area to help create the game's atmosphere.

--------------  Maya Tasks  --------------
Custom Shader Creation: use Maya's material editor and/or mel script to create visually appealing shaders.

If this might be interesting to you, please email [email protected] with your resume, portfolio and/or work samples, and the tasks that you're interested in.  If there's a potential match, we'll get back to you with more information about the project. 

Thank you!
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