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1354597 Posts in 62626 Topics- by 54368 Members - Latest Member: MrE

January 21, 2019, 10:58:12 AM

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TIGSource ForumsCommunityDevLogsVertex - Action/Exploration Platformer
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Author Topic: Vertex - Action/Exploration Platformer  (Read 26954 times)
Benjamus_Prime
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« Reply #100 on: August 09, 2016, 02:23:44 PM »

Fire moles!

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KaiTheSpy
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how to make the game


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« Reply #101 on: August 10, 2016, 09:28:51 AM »

Wow, that's some great pixel art!
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i am a 14 year old loser who sort of knows how to program
Benjamus_Prime
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« Reply #102 on: August 10, 2016, 12:55:34 PM »

Thank you!

Just finished up some wall crawler bugs to fill out the empty space.

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Benjamus_Prime
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« Reply #103 on: August 17, 2016, 11:13:30 AM »

Added these jumping robot bird things!

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Benjamus_Prime
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« Reply #104 on: August 24, 2016, 08:30:05 PM »

Made a big mech boss!



I had a mechanical boss in this area before, but it was clunky and not a very interesting or fair fight. I took this chance to design a much more aesthetically interesting robot, as well as a more fun experience. I kept it pretty challenging, but tried to keep two things in mind to avoid frustrating the player: 1. its patterns are very learnable; 2. each hit takes a large enough chunk out of its HP that players should feel like they're making progress. That said, this boss certainly has some tricks up its sleeves!
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