Conker534
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« Reply #20 on: July 06, 2012, 02:28:09 PM » |
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Been working again. Its awesome to feel good.
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Conker534
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« Reply #21 on: July 06, 2012, 06:41:22 PM » |
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Conker534
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« Reply #22 on: July 08, 2012, 08:29:49 PM » |
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Town concept art Dungeon entrance concept art
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BattleBeard
Level 6
please touch me
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« Reply #23 on: July 08, 2012, 11:47:07 PM » |
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I see a core from portal 2
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Conker534
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« Reply #25 on: July 09, 2012, 07:04:45 PM » |
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Oh you~ Well I need to find someone that wants to come up with a cute cat girl, around middle school looks. I'm doing character designs myself, but if anyone wants to jump on and do design, i'd be more than happy to talk to you. :D Anyways the game progress is good. I've made AI smart to avoid walls and attack you now
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Conker534
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« Reply #26 on: July 14, 2012, 02:37:37 AM » |
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That might be a girl you can play as perhaps. I decided you get to play as many girls, each using different weapons and stuff. (Each girl is a different class.)
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SirNiko
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« Reply #27 on: July 14, 2012, 04:23:09 AM » |
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Ears and tails represent your class. Cat girl, fox girl, dog girl each have different stat distributions (Agility, magic, and strength respectively). As you progress you gain better ears, like upgrading from "Neko" ears to "Lynx" ears to "Tiger" ears.
Mechanically they just are equipment that gives different distributions of stats.
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Conker534
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« Reply #28 on: July 14, 2012, 11:31:43 AM » |
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Haha that is actually a really cool idea. I don't know if I want to do that though. Also the shop keeper will show up on random floors. These floors act as break floors, they're scattered out through the tower. She sells 3 random items every time. You're going to love the shit out of her. She'll be your best friend.
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« Last Edit: July 14, 2012, 12:39:19 PM by Conker »
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SirNiko
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« Reply #29 on: July 15, 2012, 08:29:50 AM » |
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So you're going with static dungeons with a randomly appearing shopkeeper? I'm trying to imagine how you're structuring this game.
Do you see players playing each dungeon once, clearing it, and moving on (ignoring if they start the game over)? Do you see players replaying the dungeons in the same playthrough? What's the motivation? High score, harder difficulty, collecting loot needed to clear more difficult dungeons?
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Conker534
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« Reply #30 on: July 15, 2012, 09:36:42 AM » |
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The way I have dungeons planned right now is a bunch of room are hand made, and lets say 20 of them are randomly selected as you climb the tower. After you clear 20 maps or what ever the cap is, the boss room becomes the next room. When you clear that you advance in the storyline and eventually beat the game.
This game will have a new game+ to add replay value.
I haven't written a story on it yet but you're pretty much climbing a giant tower to save something. Which will consist of A LOT of maps, that change theme every time you clear a boss. The motivation for completing dungeons would be better gear, EXP, and completing the game. You can also find chests, that hold gear.
Also when you play through a game as a certain class, you unlock another class. So you get multiple classes to play through the game as. I don't know about this yet for sure, but you might find other people (NPC) inside the dungeon, and that may a way to unlock classes as well.
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Conker534
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« Reply #31 on: July 16, 2012, 06:01:23 PM » |
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Now when you clear the floor, a staircase spawns so you can further yourself into the tower. Floors will not always be one room little things like what you see here. It should take 5-15 minutes to clear some floors.
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Conker534
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« Reply #32 on: July 16, 2012, 10:18:01 PM » |
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I decided you're saving the young princess. So I started doing concept art on her. If only I could draw good. Oh well she'll look better pixeled. I doubt I'll keep the design I have for her right now. But placeholders > nothing.
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Sakar
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« Reply #33 on: July 16, 2012, 10:27:35 PM » |
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but you might find other people (NPC) inside the dungeon, and that may a way to unlock classes as well.
If you feel like coding some follower AI, I think it'd be a great if you had to escort them out of the dungeon alive to unlock their class. They should be able to handle themselves so you aren't babysitting them, but if a boss goes after them or they get swarmed and you don't help, they should be able to die.
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Conker534
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« Reply #34 on: July 16, 2012, 10:42:34 PM » |
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Oh that is a really cool idea. Which could lead to having some party members in your party, and after completing that playthrough you can now play that class.
I like where this is going. /notes
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thatredant
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« Reply #35 on: July 16, 2012, 10:59:14 PM » |
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i still don't know whether or not this is satire. if it is, could be great. just look at DLC quest...
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Working on a resource-gathering realtime roguelike!
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Conker534
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« Reply #36 on: July 16, 2012, 11:11:38 PM » |
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Nope its serious.
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Conker534
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« Reply #37 on: July 17, 2012, 12:07:04 PM » |
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and with the health bar, you can die. When you die it takes you to a death screen, and you have to try again. Don't worry along the way you'll find potions, and items that help heal you. (you do heal extremely slowly on your own though.) Also I made a boss. Its a big slime that throws parts of himself at you, to create little slimes when the ball explodes.
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retrohelix
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« Reply #38 on: July 17, 2012, 12:27:27 PM » |
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I'm really liking the player sprites and clean aesthetic so far, with the backgrounds put in I think it'll look gorgeous. The only thing I would suggest (and is only a personal quirk) is perhaps making the graphics in the icon a tad smaller and either changing the font above them or resizing them to get rid of the conjoined pixels. I found something you may find interesting, if you haven't seen it already.
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Conker534
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« Reply #39 on: July 17, 2012, 12:34:01 PM » |
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Okay thank you so much for that font maker. I really needed that! Thanks for the compliment its nice to read Yes I have to do something about the font placement, as the shops look really cluttered.
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