Pemanent
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« Reply #40 on: July 23, 2013, 12:08:06 PM » |
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Finally. Got this working. Took me forever. It is pretty robust and works in almost any situation. The only limit is a circle can't overlap with more than two other circles. Works in realtime though with more than two circles its too slow for in game. I'll look at optimization when I need to.
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« Last Edit: July 23, 2013, 01:54:05 PM by Pemanent »
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Pemanent
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« Reply #41 on: September 17, 2013, 12:09:00 PM » |
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Here you can see some background debris I've been working on. The parallax really gives the scene some nice depth. You can also see the new sun ring addition feature.
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Pemanent
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« Reply #42 on: December 04, 2013, 10:20:27 PM » |
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I've become pretty serious about development of this. So you should see more posts. I've said that before but now it's true! Anyways tonight I finalized the new logo! So that's cool. Let me know what you think!
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Pemanent
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« Reply #43 on: December 17, 2013, 02:47:41 PM » |
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well I totally changed the control scheme. These sort of changes should have happened in the beginning of development, but I'm learning. Originally the player moved their view around with the gyro and then moved a planet with their finger. I basically just combined the two so now when a player touches a planet the planet essentially turns into a joystick which then allows the player to move their view. Just watch, it makes more sense when you see it. Obviously this control scheme is much better, the controls were really holding the game back. oh and I finished the new Miniverse website. I'd love any feedback you have. www.miniversegame.com
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Samuelboucher
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« Reply #44 on: December 17, 2013, 02:51:41 PM » |
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That game looks great, will follow
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meek
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« Reply #45 on: December 17, 2013, 03:07:59 PM » |
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This looks beautiful. Commend you completely. Following.
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Wigen
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« Reply #46 on: December 17, 2013, 04:45:29 PM » |
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i like the unique gameplay, very awesome, great job.
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Pemanent
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« Reply #48 on: January 06, 2014, 03:09:45 PM » |
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Uploaded a timelapse work video today. It also features some music that will be in the game. Miniverse Timelapse 2 - Key Puzzle! For music I'm working with a local friend, Sam Waldo. You can see more of his work here http://www.samareimusic.com/I'm also going to redo the key puzzle again (which ironically is what I was doing in this video). I'm going to go with a traditional puzzle with artwork, instead of a key shaped puzzle. So I'm writing a creative brief for a friend who is going to work on the artwork that is going to be on the puzzle.
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Pemanent
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« Reply #49 on: January 10, 2014, 06:27:44 PM » |
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I uploaded a second devlog video which just goes through a lot of changes. I'm too lazy to list them all out here so just watch it. Development Video 2
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Pemanent
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« Reply #50 on: January 14, 2014, 06:04:49 PM » |
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In an attempt to be a better community member I'm going to post here daily as well as post in another thread. Currently I'm just a shitty community member. I want to make this sun radii addition a core mechanic, since it is very satisfying to drag the suns around and such. That means the system needs to be significantly more robust. I sat down and thought about it and realized the way I was doing it was stupid and made no sense. So I'm rewriting it! In short the old system edited current meshes into the shape needed, which sounds easy but it isn't. It's much simpler to figure out the shape needed with MATH! woo! and then create a mesh in the shape. Anyways I already started and basically wrote 'round 50 lines of code in the new system that does the same as upwards of 300 of the old system. Another cool feature of this new system is I can adjust the resolution of the radii.
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Pemanent
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« Reply #51 on: January 15, 2014, 09:57:04 PM » |
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log1I realized today that the website did a really poor job of communicating what actually happened in the game. So I added some gifs to intrigue and quickly give the visitor a better idea of the game. I'd love some feedback on it. new website
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Pemanent
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« Reply #52 on: January 17, 2014, 12:33:00 AM » |
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log2Worked on indicating sun shrinking through colors. basically works 100%
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« Last Edit: January 17, 2014, 07:19:16 PM by Pemanent »
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Pemanent
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« Reply #53 on: January 17, 2014, 07:20:57 PM » |
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log3I went through all the levels and made sure everything was good. A lot has changed and some of the levels had to be updated to reflect these changes. Dull work but it needed to be done. I've created some interesting patterns with the background debris. :p
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eigenbom
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« Reply #56 on: January 21, 2014, 12:27:15 AM » |
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Posters look great, I'd go for the third one but with a normal star background.
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oahda
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« Reply #57 on: January 21, 2014, 03:19:25 AM » |
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I wish I had the opportunity to do that. Oh, the obstacle of joy that is money. Might tune in on that next Monday, then, if I can remember to do so! I'll start subscribing, at least. Too bad I missed it yesterday. Game's looking cool, but development is sometimes just as cool to watch. Great initiative.
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Pemanent
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« Reply #58 on: January 21, 2014, 12:23:33 PM » |
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Posters look great, I'd go for the third one but with a normal star background. with a regular background? Don't you think that with a regular star background it would be super flat and boring? Maybe I should look at other ways of creating depth. Skomakar'nI'm lucky enough to have a very flexible job where I can basically decide my own hours. Yeah come by and check it out, I can't say it will be too exciting, but it will be something. Thank you. I'm tryin' hard to get the game out there.
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« Last Edit: January 21, 2014, 12:29:31 PM by Pemanent »
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eigenbom
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« Reply #59 on: January 21, 2014, 01:40:47 PM » |
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Posters look great, I'd go for the third one but with a normal star background. with a regular background? Don't you think that with a regular star background it would be super flat and boring? Maybe I should look at other ways of creating depth. Not sure, but you can show some more variations and I'd be happy to critique them.
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