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1411421 Posts in 69363 Topics- by 58416 Members - Latest Member: timothy feriandy

April 18, 2024, 05:33:05 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesLet's Roll Up [FINISHED]
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Author Topic: Let's Roll Up [FINISHED]  (Read 21075 times)
mildmojo
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« Reply #20 on: September 11, 2008, 07:32:10 AM »

Aw, didn't work under Wine in Linux.  The game starts and runs, but looks like this:



It looks like the center is being drawn way up and to the left off-screen.  The sound glitches to static sometimes, too.

Not that this was your intended development target.
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DEMAKE compo entry: Road Trip: Southwest USA
nu
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« Reply #21 on: September 11, 2008, 08:07:13 AM »

Heh...yea Shrapnel, I basically just made it with Game Maker and am still very new to it...I really have no clue about it's compatibility with Wine and Linux and what-not.  The static you're talking about is probably the collision noise when the ball hits something it cannot pick up.
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tim333
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« Reply #22 on: September 11, 2008, 02:57:34 PM »

That was fun. I got 6470 on my  third try. ROLLED GOOD!
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seregrail7
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« Reply #23 on: September 13, 2008, 12:11:46 PM »

I really enjoyed this one, an excellent demake in my books. Took the spirit of the original and made it work perfectly as a SNES era game. Well done!  Beer!
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