Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1331475 Posts in 60387 Topics- by 51760 Members - Latest Member: BandieGotGame

February 25, 2018, 03:05:04 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesLet's Roll Up [FINISHED]
Pages: 1 [2]
Print
Author Topic: Let's Roll Up [FINISHED]  (Read 17365 times)
mildmojo
Level 1
*


summer rain (soon)


View Profile
« Reply #20 on: September 11, 2008, 07:32:10 am »

Aw, didn't work under Wine in Linux.  The game starts and runs, but looks like this:



It looks like the center is being drawn way up and to the left off-screen.  The sound glitches to static sometimes, too.

Not that this was your intended development target.
Logged

DEMAKE compo entry: Road Trip: Southwest USA
nu
Level 0
**


View Profile
« Reply #21 on: September 11, 2008, 08:07:13 am »

Heh...yea Shrapnel, I basically just made it with Game Maker and am still very new to it...I really have no clue about it's compatibility with Wine and Linux and what-not.  The static you're talking about is probably the collision noise when the ball hits something it cannot pick up.
Logged
tim333
Level 0
*


View Profile
« Reply #22 on: September 11, 2008, 02:57:34 pm »

That was fun. I got 6470 on my  third try. ROLLED GOOD!
Logged
seregrail7
Level 1
*


View Profile
« Reply #23 on: September 13, 2008, 12:11:46 pm »

I really enjoyed this one, an excellent demake in my books. Took the spirit of the original and made it work perfectly as a SNES era game. Well done!  Beer!
Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic