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March 28, 2024, 10:34:04 PM

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TIGSource ForumsCommunityDevLogsSecret of Ox
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impulse9
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« Reply #40 on: February 06, 2013, 06:03:29 AM »

Impmaster: well, the project has been on stall a bit lately. But there are some new code assets as well. Mainly I am happy about optimizations I did to the renderer, it should theoretically perform much better now. Smiley
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Impmaster
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Scary, isn't it?


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« Reply #41 on: February 06, 2013, 06:11:46 AM »

Oh, ok.
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Do I need a signature? Wait, now that I have a Twitter I do: https://twitter.com/theimpmaster
siskavard
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« Reply #42 on: June 08, 2013, 10:43:12 AM »

following this!

I love old DOS platformers, this reminds me of those!
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impulse9
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« Reply #43 on: June 08, 2013, 01:15:57 PM »

Thanks. Smiley

It's been a while since I last posted here. Progress has been slow lately but I manage to work on the project a bit here and there. So here are some updates.

Currently messing around with powerups:





They wobble in-game so they are fun to watch.

I plan to redesign the character a bit and I'm working towards having all the animation silhouettes complete so I can finally get around implementing all possible player actions.

Here is a working draft of the new spritesheet:



Gnome house:

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flashgc
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« Reply #44 on: June 08, 2013, 04:15:54 PM »

Gnome house:

Cool house! Really nice pixel-art.
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impulse9
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« Reply #45 on: June 12, 2013, 03:21:48 AM »

@ flashgc: Thank you very much!

Added a whole bunch of powerups and score items.



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