Chopper Mike is live!! Enjoy! :D
Click for App Store...
Click for Google Play...

I will be writing some articles on how I made it in the coming months, once the PC, Mac, and Ouya versions are done that is! :D
After nine months of spare time, Chopper Mike is out tomorrow on iOS and Android! :D
Chopper Mike, a charming, fast-paced, arcade helicopter time trial game featuring super smooth graphics and amazing controls. I hope you like it! :D
Release DateiOS and Android: 21st March 2013.
PC, Mac, Ouya: soon after.
PriceiOS and Android: £1.49, ($1.99).
PC, Mac, and Ouya: TBA, (but will be about the same as iOS & Android).
Features* Super-responsive controls,
"Very impressed by the on-screen buttons in @jamielowesdev's Chopper Mike for iOS. I normally HATE these control methods.".
* 60 frames per second refresh on most devices, (e.g. iPhone 4S+, iPhone 4 is 30fps).
* High quality graphical shaders, (check
this!).
* Minimal load times.
* GameCenter leaderboards and Acheivements.
* Instant Restart, for when you're trying to beat your best times.
* 48 levels, split into three difficulty modes.
* 6 playable aircraft, each with their own handling characteristics.
* Beautiful soft shadows.
* No IAPs!! Unlock the 3 bonus aircraft by just playing the game! Pay, play, have a nice day!™.
* Extremely funky music, (which can be turned off, boo!).
* A playable UFO!!
WebsiteVAMflax.com/ChopperMikeDeveloperVAMflax is a one man development company set up by Jamie Lowes. Jamie has worked for Sony, Sega, and Codemasters, working on the handling code for Colin McRae Rally and Sega Rally (Revo). He also worked on the PSP version of Motorstorm. For more details, see
jamielowesdev.comTitle Trailer
Chopper Mike Trailer
Gameplay
Awesome Controls! :D
So yeah, Chopper Mike. Made by one dude! Enjoy!! :D
1080p PC video capture of Chopper Mike. It's almost done!! :D
Today's video capture of Chopper Mike, unedited, just as it happened. Captured from iPhone 4S running at 60 lovely frames per second!! :D
Click for video...

Almost finished the 'systems' part of the game. Should be able to move back to Choppers and levels soon, then... release it to the iOS/Android world!! :D
Then PC.. then Mac.. then OUYA...
It's going to be a busy year!! :D
As ever, follow progress on
https://twitter.com/jamielowesdevTake it easy!!
Older first post...
Chopper Mike gameplay video time...! 60 frames per second, fully pixel lit arcade action, on a Samsung Galaxy S2! Also works on iPhone 4/4S/5, iPad and Android tablets too!
I decided to do a real life recording instead of a screen capture as it actually shows you playing the game, with your fingers!
Here it is...

I know I made it, but I can't get over how cool it is to bank the chopper round a corner to pick up a gem, it's so satisfying, and looks like a little toy chopper!
The menus are in flux... all going to be changed. And I know it says 'shop' but that's coming out. 99p and the whole game is yours!
If anyone wants to test on iPhone 4/4S/5 or iPad, just PM me your apple id email address.
VAMflax...!! :D
Note: I've posted the latest version back at the start of the thread as people browsing for the first time get to see helicopters, rather than cubes :D
Original first post:
Hey!
I'm Jamie Lowes. I've made a load of games for other people, (see
www.jamielowesdev.com), but now I'm going Indie...!!!
Anyhow, I've got into Unity and I've been playing around with game mechanics on touchscreen devices. First up... HeliQoob!!
http://youtu.be/j0axmrr9RLc?hd=1You control the 'Qoob' by a single touch. X/Y coords of touch aim the force applied. So, touch the top of the screen to move into it, bottom out of it, then left/right to go... left right. All touches boost you upwards.
It's way fun even at this stage, (first night of development).
Next step is to make some levels with some actual point to them!
Any feedback would be appreciated...!
Take it easy!