Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 06:57:56 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsTwo Brothers IS COMPLETE! available 11/11/2013
Pages: 1 2 [3] 4 5 ... 11
Print
Author Topic: Two Brothers IS COMPLETE! available 11/11/2013  (Read 58856 times)
golemshaper
Level 1
*



View Profile WWW
« Reply #40 on: July 18, 2012, 09:11:07 AM »

Oh! I'm sorry. It's going to be a little cave entrance way you need to go through, but since I was on a roll making the mountain area I decided to go back and just put that there. So yes, if it was going to ledge permanently than yes, you should jump it, however in the future it will be a cave entrance way.  Cheesy
Logged

Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
DustyDrake
Level 10
*****



View Profile
« Reply #41 on: July 18, 2012, 09:14:25 AM »


One other thing.
I'm guessing this screenshot was hard to get considering that in the video the Swordsmans and Roy are constantly talking over each other
Is there any way for you to change the way that the "Geez they think I'm Biv" line triggers?
Logged

Scott
Level 2
**


View Profile WWW
« Reply #42 on: July 18, 2012, 09:18:23 AM »

Mmmm. Such fond memories. Takes me back to Final Fantasy Legend 2. Keep up the awesomeness.
Logged

eyeliner
Level 10
*****


I'm afraid of americans...


View Profile
« Reply #43 on: July 18, 2012, 09:27:57 AM »

You can't climb down that wall until you break away the rock from below. Breaking the wall away makes a short cut for when you have to go back to the top. You don't have to go back up at this point. Is what you meant?   Who, Me?
Don't think so.
He's refering to the point where you walk off the back side of a cliff and end up walking UNDER the little bit of cliff wall.

Yes, Thank you for pointing that out.

Oh! I'm sorry. It's going to be a little cave entrance way you need to go through, but since I was on a roll making the mountain area I decided to go back and just put that there. So yes, if it was going to ledge permanently than yes, you should jump it, however in the future it will be a cave entrance way.  Cheesy
Do not play with an old man's heart like that. You might kill someone one of these days.
Logged

Yeah.
golemshaper
Level 1
*



View Profile WWW
« Reply #44 on: July 18, 2012, 09:32:46 AM »

@eyeliner
Fixed cave:



 Wink

@DustyDrake The dialogue is going to be varied, but when I posted that video I had only just begun that making that area.
« Last Edit: July 18, 2012, 09:45:19 AM by golemshaper » Logged

Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
ninja
Level 2
**


View Profile
« Reply #45 on: July 18, 2012, 10:25:16 AM »

That looks awsome!  I would love to play it, but I guess I'll have to wait.... Cry
Logged

Delver is awesome!!!!!!!!!!!!!!!!!!!!!!!
                 Smiley
JobLeonard
Level 10
*****



View Profile
« Reply #46 on: July 18, 2012, 11:39:41 AM »

DustyDrake:The joke was it's supposed to sound barbaric. A tribe of barbarians that speak in broken English teach you how to do this. Whats more barbaric than eating a heart to gain it's strength?
I certainly got a District 9 vibe - that Nigerian warlord scene?
Logged
Ashkin
Guest
« Reply #47 on: July 18, 2012, 11:42:04 AM »

From what I could see in the video, there appears to be only one attack- a slash when you press the button. Unless I'm mistaken, you might want to add some sort of combo system.
Logged
golemshaper
Level 1
*



View Profile WWW
« Reply #48 on: July 18, 2012, 01:26:47 PM »

From what I could see in the video, there appears to be only one attack- a slash when you press the button. Unless I'm mistaken, you might want to add some sort of combo system.
There is also a super attack (which can be turned into a spin attack by turning around in the middle of the attack.), and arrows.
we are also adding a whip, and a two-step combo.
Logged

Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
eyeliner
Level 10
*****


I'm afraid of americans...


View Profile
« Reply #49 on: July 19, 2012, 01:19:00 AM »

@eyeliner
Fixed cave:



 Wink
I


like
Logged

Yeah.
melos han-tani
Level 10
*****


View Profile WWW
« Reply #50 on: July 19, 2012, 07:09:24 PM »

http://indiegames.com/2012/07/upcoming_nostalgia-inducing_tw.html#disqus_thread


woooo

are you going to change the sound effects that heavily borrow from GBC zelda ones? it's really the only thing that feels out of place for me from the trailer.
« Last Edit: July 19, 2012, 07:18:06 PM by seagaia » Logged

Working on Anodyne 2! https://forums.tigsource.com/index.php?topic=65359.0 Made Anodyne, Even the Ocean, All Our Asias
golemshaper
Level 1
*



View Profile WWW
« Reply #51 on: July 19, 2012, 07:53:46 PM »

Thank you very much for that!
We hired a foley artist to create 100% original sound effects. The borrowed sounds are just holding the place until he is done working.   Smiley Awesome to see that on the blog! :D
Logged

Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
zede05
Level 2
**



View Profile WWW
« Reply #52 on: July 19, 2012, 07:55:28 PM »

Saw this on indiegames, dunno how I missed it here. Looks really really really lovely.  Coffee
Logged

Dom2D
Level 5
*****


I'll do it myself then!


View Profile WWW
« Reply #53 on: July 20, 2012, 10:05:22 AM »

*drools*

Logged

golemshaper
Level 1
*



View Profile WWW
« Reply #54 on: July 21, 2012, 05:24:13 PM »

Here is an update of some of the music our composer has created:
http://soundcloud.com/ackkstudios/twobrothersnewoverworld
http://soundcloud.com/ackkstudios/two-brothers-mountain-trail
http://soundcloud.com/ackkstudios/two-brothers-boss-battle
http://soundcloud.com/ackkstudios/temple-two-brothers
http://soundcloud.com/ackkstudios/two-brothers-load-game <--- this one is completely unfinished.

This week we:
Tried different monotype fonts (decided to create out own)
Started work on the 5th Dungeon like area.
Expanded the overworld to feature two towns for side quests and flavor.
Reworked dialogue and triple checked grammar and spelling.
We are considering offering different language options int he games, so we contacted translators for french and Chinese- still not sure what will come of this.
Logged

Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
One Happy Giant
Level 0
**



View Profile WWW
« Reply #55 on: July 23, 2012, 08:31:50 AM »

Love the idea, style, and story. Excited to see this project come to fruition.
Logged

golemshaper
Level 1
*



View Profile WWW
« Reply #56 on: July 23, 2012, 09:42:08 AM »

No idea if this will actually make it in to the game... but it made my smile.
Logged

Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
JobLeonard
Level 10
*****



View Profile
« Reply #57 on: July 23, 2012, 10:42:01 AM »

Luckily they are together, after all: it's dangerous to go alone!
Logged
jmcmorris
Level 1
*



View Profile WWW
« Reply #58 on: July 23, 2012, 12:21:19 PM »

I listened to all of the music you have up on soundcloud. Some good tunes there that definitely take me back to the good days. The graphics are great but there is a part of me that wishes they were SNES instead of GBA - I'm thinking Secret of Mana.
Logged

JobLeonard
Level 10
*****



View Profile
« Reply #59 on: July 23, 2012, 02:36:03 PM »

The lack of colour is part of the story - note how the music is clearly more 16 bit era than gameboy.
Logged
Pages: 1 2 [3] 4 5 ... 11
Print
Jump to:  

Theme orange-lt created by panic