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TIGSource ForumsCommunityTownhallOswald the Elephant
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rhys_vdw
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« on: July 17, 2012, 12:16:40 AM »

Oswald the Elephant
Created at Tigjam Melbourne



A game by:
Matthew Elvey Price
Kalonica Quigley
Tim Goschnick
Rhys van der Waerden


Controls:
Left - Lift front leg, lean left
Right - Extend front stilt, lean right

Play Now
(website)
« Last Edit: August 06, 2012, 04:33:14 PM by fecal_brunch » Logged

Panurge
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« Reply #1 on: July 17, 2012, 12:43:00 AM »

Lovely. The closest a game has ever come to representing what my life feels like! I didn't get as far as the net but I'll have another play later.
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Danik
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« Reply #2 on: July 17, 2012, 01:10:26 AM »

What genius came up with that control scheme?
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sugarbeard
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« Reply #3 on: July 18, 2012, 04:31:28 AM »

I'm really loving this!  Beer!
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Andrio
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« Reply #4 on: July 18, 2012, 07:50:17 AM »

I love this!
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MrDodo
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« Reply #5 on: July 20, 2012, 12:45:23 AM »

Lovely art, congrats!
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TheSteelFire
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« Reply #6 on: July 25, 2012, 10:37:49 PM »

This game is really good! The controls take a bit to get used to, but they're fluent, the graphics are charming, and the gameplay is simple, but addicting. However, some things could definitely be improved. For instance, when scaling a slope while you are low down to the ground, you sometimes teleport to the top of the slope on the other side, or even into the ground. Also, sometimes, when at a low altitude, you can see beneath the ground that the town in the background lies upon, or you can encounter floating trees. The note system could also be much improved. Instead of showing the notes you have collected in a line, where it can go off screen and not show all your notes, having counters like "♪x[number]" or something similar would be better. Furthermore, the music. Why does it play once and then just stop? It should loop, and a mute button would be appreciated. Most importantly, why is there just a sheer cliff once you get far enough? This should be either made into a goal of some sort or, even better, the level should generate semi-randomly for infinity. In any case, good work.
« Last Edit: July 26, 2012, 07:45:26 AM by TheSteelFire » Logged
rhys_vdw
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« Reply #7 on: August 06, 2012, 04:30:07 PM »

Thanks for the feedback. We just updated to a slightly newer version (but still haven't addressed all the things you've pointed out, TheSteelFire). We're aware that the game isn't complete, but we're working towards tightening it up and making it more interesting. There's a lot of things that need to be tweaked, repaired or added.

Anyway, thanks for playing. I'm glad some people got some enjoyment out of it. If you're interested in our progress here's link to our dev blog.
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flipswitchx
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« Reply #8 on: August 08, 2012, 04:56:55 AM »

oh my goodness the music so perfect  Hand Clap
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mbalestrini
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« Reply #9 on: August 08, 2012, 06:37:47 AM »

I really like the graphic style!  love it.
It's a little bit hard to get use to the controls... I still don't get too far. I didn't get any notes... I only saw them when I left him on the ground for a bit and they started coming. I guess it's because I'm really bad.  Smiley
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