Whoa, mega feedback! Thanks to everyone who took the time to play and comment.

I'm glad so many of you enjoyed the game! And that behind-the-scenes video makes me smile every time ("I can't prrrrint. I'm trying to print my sound."). Collaborating with people on a game in real life was such a fantastic experience, and the voice recording was mayhem. I think Grundislav may have accidentally captured the highlight of my summer on camera.

Will Vale: Haha, that was definitely part of it! In my original design, I was actually going to have a whole level where you had to kill ladybugs that kept respawning. But I figured anyone who played the original would have had enough of that.

Oracle: Heh, why thank you sir!

Unfortunately there weren't a whole lot of puzzles in the original game, but you're right that a classic adventure game based on American McGee's Alice could be really cool. Glad you liked the voice acting. The guy who played "Daemon" and "Robot Thing" actually woke up some of the people downstairs when he was recording his dying sounds. That's dedication!
BaronCid: Oh come now, it's the 21st century. We know media pirates come from all colours and creeds.

But seriously, I had a bit of fun with the specifications of the competition. I liked the idea of not just demaking a game, but demaking it for specific ends. P.S. I'll get around to playing Corner's Shiny very soon; gotta support my AGS crew.

guillermo: Heh, I was pretty happy Grundislav lent his talents to the game too. It literally wouldn't have happened without his coding, and hey, Magic Smiling Cat steals the show an awful lot too.

By the way, he saw your comment before I did and messaged me to say, "I have a fan!"