Hey everyone I’m pretty new to TigSource but I’ve already learned a lot just from browsing around checking out peoples games. This is really an amazing community. I introduced myself
here if you are interested.
Once Upon a Time… There was a Movable Forest is a perspective based puzzle game born out of Global Game Jam 2012. We’ve been in development off and on since then, hoping to expand on our game jam ideas, and eventually release a full game.
I’m a big fan of animated movies especially traditional hand animated ones, with their use of multiplane environment shots. The main idea for the game was inspired by
. Unity, the program we are working in can essentially be used as an endless digital multiplane camera set up.
Right now I am working on the art style and the music style. My goal is to have these work together and feed off of each other. I absolutely love games like
Machinarium and
Sword and Sworcery , which manage to do this really well.
I’ll probably be posting mostly screenshots, animations, and eventually music.
This is my first game so I’m looking for any and all feedback especially on the style. One of the things Im worried about is having overly complicated environments. This can really screw up a good puzzle game by making the puzzles visually confusing.
Videos:
Trailer is up!
This is a short teaser trailer that we created for our submission to Fantastic Fest. Sadly we did not make it in, but there's always next year!
It shows off some of the early gameplay.
Giant Stump Thing -3D slicing technique
Possible Music -Probably wont end up in the game as is, but i came up with some nice sounds that i will probably use.
Walking Giant Stump Thing -Just got the giant stump thing moving around. Not sure how this will play into the game but it was fun to animate.
Mountain and Cave Set Pieces - Still trying to figure out ways to limit the characters x movement with parts of the environment so it feels justified. This is the latest.
-This is basically what a level will probably end up looking like. Walls made of bushes, a puzzle and a gate to the next level.
Well also be working on a build to share so we can get some gameplay feedback. So stay tuned for that.
The gameplay requires solving jigsaw-like puzzles using perspective. It's a little bit like Little Big Planet in that it is a platformer with multiple layers to platform upon. The main style of puzzle we’ve been working on requires dragging the puzzle pieces around until they line up from a specific point of view. Kind of hard to explain, it’s much easier to understand when you see it. But here’s what one of the first puzzles looks like.
And here are a few other levels I have been working on.
Heres a new gate that i just finished:
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