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TIGSource ForumsCommunityDevLogsCowboy Frenzy - Android Game
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dbest
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« on: August 01, 2012, 07:26:36 AM »

Just started work on a 2d shooter using HTML5 as an experiment. The theme is western and the player has to kill the villains while avoiding the friendlies. The action is meant to be fast-paced, with bullets flying all over.

The first map is the Town, presented for your viewing pleasure...




EDIT: Modified the thread to indicate that we are now working on a android version and changed the game name.
« Last Edit: August 12, 2013, 09:41:46 AM by dbest » Logged

Paul Jeffries
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« Reply #1 on: August 01, 2012, 11:36:17 AM »

Looks interesting - I love the graphics.

I'd be interested to hear about your experiences with HTML5.  I looked into using it for a game myself a couple of weeks ago but was put off by the thought of trying to write a largeish project in JavaScript.
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dbest
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« Reply #2 on: August 01, 2012, 12:41:09 PM »

Thanks for the feedback.

I am no expert in Javascript myself, so am trying not to make this a large project. It should end up as a small fun game.
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UrbanwarfareStudios
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« Reply #3 on: August 22, 2012, 01:06:24 PM »

Did you make all the graphics yourself?
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Laitch
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« Reply #4 on: August 22, 2012, 01:27:45 PM »

Sounds nice. Will you be able to walk freely around the town or are you confined to that area we see in the screenshot?
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dbest
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« Reply #5 on: August 22, 2012, 10:42:40 PM »

Did you make all the graphics yourself?

No. I had an artist work on the graphics. I suck when it comes to graphics.


Sounds nice. Will you be able to walk freely around the town or are you confined to that area we see in the screenshot?
Currently, the implementation will allow you to move in the area shown in the window only.
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caou
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« Reply #6 on: August 23, 2012, 05:40:46 AM »

Hello dbest,
I do indeed think that working with html 5 is a clever choice. It makes it very easy to publish your game on many platforms ( desktop, tablets, phones... ).

I have also made a small project on html5, now I am working on a bigger scale one
See http://forums.tigsource.com/index.php?topic=27705.0

Will you build your game with the canvas or with <div> tags and css ?

Good luck on your coding Wink
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dbest
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« Reply #7 on: August 23, 2012, 07:13:46 AM »

Thanks caou.
I am currently using canvas for the game. Need to resume working on the game.
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dbest
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« Reply #8 on: August 26, 2012, 10:35:39 AM »

Made very little progress, as I got the main character to work with animated sprites and fixed the shooting code.
Next up is to work on the obstacles and collision detection.
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Thecoolestnerdguy
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« Reply #9 on: September 12, 2012, 05:35:51 AM »

Looks interesting...
I'm making experiments with html5 too. Currently, i'm making a space invaders clone.
Definitely following this devlog.
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dbest
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« Reply #10 on: March 13, 2013, 09:29:24 AM »

Time to give this guy a kick.. Gonna restart my coding attempt.
Got enemies on the screen.
Need to fix the sprite animation step.
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Arvind
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« Reply #11 on: May 13, 2013, 12:47:41 PM »

Good luck!

Are those barrels and obstacles placed randomly?
More importantly, do the barrels explode? If so, why are they not red in color? Wink
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psyguy
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« Reply #12 on: May 13, 2013, 04:36:33 PM »

This reminds me a little bit of an old game for the C64 "High Noon" that I played as a young child.  It looks like it has potential.  Smiley
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dbest
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« Reply #13 on: May 14, 2013, 07:26:13 AM »

Good luck!

Are those barrels and obstacles placed randomly?
More importantly, do the barrels explode? If so, why are they not red in color? Wink
The obstacles are not placed randomly but by the game designer.
Barrels do not explode... YET..

This reminds me a little bit of an old game for the C64 "High Noon" that I played as a young child.  It looks like it has potential.  Smiley
Not heard of the game, but will defn be looking it up now. Thanks for bringing it to my attention. Thanks for your comment too.
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solkar
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« Reply #14 on: May 14, 2013, 07:41:10 AM »

Which library are you using?
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dbest
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« Reply #15 on: May 14, 2013, 10:08:23 AM »

Which library are you using?

A bit of JQuery.
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dbest
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« Reply #16 on: June 09, 2013, 10:30:06 PM »

Alright then, it has been a while. We have decided to move the game to Android platform. Coding will now be done in Java instead of HTML5. I shall keep you posted on the development.

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dbest
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« Reply #17 on: August 10, 2013, 10:05:55 PM »

Just a quick update.

The game is developed in Java without any specific engine (AndEngine, libgdx, etc.).
We have a quick prototype ready for the android device. The enemies are on screen and attack the player.
We are working on level progression.
A video should be ready shortly.
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dbest
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« Reply #18 on: August 12, 2013, 09:49:39 AM »

So, time for an image update. This time its our splash screen which also indicates a change in the game name.



What do you guys think about it?
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dbest
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« Reply #19 on: August 17, 2013, 02:32:36 AM »

Created a web-site for the game and the team. Currently seeking beta-testers. More details on the web-site (http://digitaltreegames.com).


Curiously, the site is receiving loads of hits from China and Japan.
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