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impulse9
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« Reply #1 on: August 03, 2012, 12:46:41 PM » |
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Nice. I especially like the looks of the green-ish level!
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Panurge
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« Reply #2 on: August 03, 2012, 12:47:05 PM » |
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Makes me weep with nostalgia. I love that little Indiana Jones style slide!
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happymonster
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« Reply #3 on: August 03, 2012, 02:33:03 PM » |
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Damnn! Nice gfx - you might want a few more egyptian motifs in the tiles though.
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DustyDrake
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« Reply #4 on: August 03, 2012, 10:34:45 PM » |
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That hat slide cracked me up.
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Ashkin
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« Reply #5 on: August 03, 2012, 10:45:35 PM » |
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Oh hey Lazycow, good to see you're working on things still <3
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Superb Joe
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« Reply #6 on: August 04, 2012, 04:19:18 AM » |
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widepixels are cool
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Kramlack
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« Reply #7 on: August 04, 2012, 04:21:35 AM » |
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One of the best looking projects I've seen here. Looking forward to more updates.
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dbest
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« Reply #8 on: August 05, 2012, 08:17:23 AM » |
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Nice work there.. Keep it up!
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Belimoth
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« Reply #9 on: August 05, 2012, 08:29:33 AM » |
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Awesome.
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Eigen
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« Reply #10 on: August 05, 2012, 09:16:28 AM » |
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Oh boy, oh boy, oh boy! If this is going to be as fun to play as it looks I will literally throw some money in your face.
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Oskuro
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« Reply #11 on: August 05, 2012, 10:05:39 AM » |
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Hat slide.... You sir have now made the most true to source Indiana Jones game *ever*... Despite it not being an Indy game
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DrDerekDoctors
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« Reply #12 on: August 05, 2012, 02:24:10 PM » |
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It looks lush!
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
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SolarLune
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« Reply #13 on: August 05, 2012, 06:22:31 PM » |
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Haha, this looks cool. I like the hat slide, too. Nice idea! Keep working on it!
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Lazycow
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« Reply #14 on: August 18, 2012, 02:54:49 AM » |
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Ha, seems like you like it! I wasn't sure if the C64 graphics could still gather some attention. Most of the player movement in the gameplay prototype seems to work now. Time to slide the project gauge to 10%! I have added some break-animation when the player stops. There's some inertia there that pushes him a few pixels ahead on a stop. This is annoying on edges, as he constantly falls down, so what about an auto-break on edges? (there's no autobreak if you continue to press your joypad) Jumping: jumps immediately, but there's some friction again while landing. Ok, you might already know the hat! I am not sure if I should enter this sequence anytime you press down to slither or only if you barely manage to slide under a block. Also, I would like to add some more "hat"-actions, but I am out of ideas. Anything? Someone on tigirc made the suggestion, that you actually play the hat instead of the guy. (it's seducing... but... no) @happymonster: Yes, some statues and hieroglyphics should be there. Good point!
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« Last Edit: August 19, 2012, 01:10:47 AM by Lazycow »
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Uykered
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« Reply #15 on: August 18, 2012, 03:56:58 AM » |
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Looks really cool.
Since you're doing the hat coming off in some animations, may as well apply it to the jump falling anim?
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Lazycow
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« Reply #16 on: August 23, 2012, 08:36:50 AM » |
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Since you're doing the hat coming off in some animations, may as well apply it to the jump falling anim?
Hm... And then the hero continues without hat? Ah, I forgot: the monsters!
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Pineapple
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« Reply #17 on: August 23, 2012, 01:24:17 PM » |
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I love the way this looks!
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jonarkanix
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« Reply #18 on: August 23, 2012, 05:27:31 PM » |
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Ah, I forgot: the monsters! Hmm, multicolor sprites with hires overlay. You weren't joking about using c64 graphics, eh? Very nice, can't wait to see some further development.
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Lazycow
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« Reply #19 on: September 18, 2012, 10:10:00 AM » |
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the title picture @jonarkanix: Yes, I mean "real" C64 graphics... I am also planing to emulate a CRT monitor with some shader code. So if you like hires sprite overlays, here's another one: The logo in the title picture features blue hires sprites over some multicolor background blocks. Unfortunately, this high color density with sprite overlays is not possible in the playfield, because the C64 can only display 8 sprites in a row and I need the sprites for the gameplay action...
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