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TIGSource ForumsCommunityDevLogsSchrödy [Gameplay video added!]
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Author Topic: Schrödy [Gameplay video added!]  (Read 16932 times)
devMidgard
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« Reply #60 on: October 08, 2012, 07:22:26 AM »

Hey! I've working a bit on the overall design and story, and haven't had much time to come up with new art, but here's two things I think you guys might like:

Our first alpha gameplay video:



And a screenshot of how the level select screen is coming along:

Hope you guys like it!

Looks awesome! I like how the game runs :D

What engine are you using for that game?
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Nu-Type
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« Reply #61 on: October 09, 2012, 10:09:11 AM »

Cool vid, game is so much more interesting now to see it in movement. Is the brown animal lying in the beginning and then possessed by Schrody's ghost a chihuaha? It seems to me like some kind of small dog cause it can't jump too high and because of its look.

Nice music aswell, quite fitting.
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DannyCalleri
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« Reply #62 on: October 21, 2012, 06:37:44 AM »

I definitely like your pixel art Wink It's wonderful Smiley
Hope to play it soon
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Danny Calleri - Twitter
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« Reply #63 on: October 21, 2012, 06:48:36 AM »

Nice pixels, I hope it has some good puzzles :O
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TertiumQuid
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« Reply #64 on: October 21, 2012, 06:49:18 AM »

Our first alpha gameplay video:



Pet Cemetery: The Game!
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Skull
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« Reply #65 on: October 31, 2012, 10:29:42 PM »

Thanks everyone!

We've just uploaded a

for Halloween!

We have a lot (if not most) of the mechanics down, and are now focusing on puzzle and level design.

Any ideas and feedback are very much welcome!
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beetleking22
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« Reply #66 on: October 31, 2012, 10:45:59 PM »

Simple charming graphic and pretty unique puzzle system  but what the heck is Schrödy? That name  is pretty hard to remember and i don't even know what its mean.
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Ashkin
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« Reply #67 on: November 01, 2012, 12:53:56 AM »

The title, I guess, is a pun on the Schrodinger's cat experiment.
the name really is a pun on the Schrödinger's cat experiment, and the idea of said cat being simutaneously dead and alive (hence the ability to assume ghost-form as a probable core game mechanic).
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caffeine
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« Reply #68 on: November 01, 2012, 04:51:33 AM »

This game looks better every time I check back.
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Joshua
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« Reply #69 on: November 01, 2012, 07:15:31 AM »

Agreed. It's looking very solid.
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Quarry
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« Reply #70 on: November 01, 2012, 10:40:21 AM »

Please flip the candy corn in the GUI, it looks like a shroom
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HyMyNameIsMatt
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« Reply #71 on: November 22, 2012, 07:41:22 PM »

It's been awhile, man this looks awesome.
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Dr. Cooldude
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« Reply #72 on: May 02, 2013, 03:21:46 AM »

Sorry for the bump, but this looks beautiful, so I'm going to follow this.
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saint11
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« Reply #73 on: May 02, 2013, 06:09:26 AM »

Got any news?
I'm very anxious to play it Smiley
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devMidgard
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« Reply #74 on: July 18, 2013, 06:37:14 PM »

No news on this project? I hope it stills being continued, because it was really promising.
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Mittens
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« Reply #75 on: July 18, 2013, 10:41:50 PM »

This game looks really cute, I like the possession mechanic
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eobet
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« Reply #76 on: July 19, 2013, 02:19:34 AM »

The pixel art is exquisite.  My Word!
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rikfuzz
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« Reply #77 on: July 19, 2013, 03:45:52 AM »

Loved the videos, looks great!  :D  Excited to have found this project, looking forward to seeing more.

Puzzle mechanic seems pretty similar to Superflat's Soul Brother - I don't know if you've seen it, but might be an interesting comparison for you if not.  Smiley
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BomberTREE
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« Reply #78 on: July 23, 2013, 09:35:19 PM »

I believe this project is on a solid halt guys.
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Yameki
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« Reply #79 on: August 06, 2013, 02:58:12 AM »

I believe this project is on a solid halt guys.

They just announced they are back!

https://twitter.com/retromaze/statuses/364434316400402432
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