So, uh, I haven't posted here in a while. Maybe because I also didn't release anything in a while. Who knows.
Either way, things happened and last year I was finally able to make Bonfire my main project and actually finish it. It's launching on Steam very soon, and it feels all kinds of crazy. All in all, this game went through two complete revisions and took over 6 years to get from a silly battle system prototype to a pretty large and oddly personal tactical RPG. It's the longest I've ever worked on a game, but also the most fun I've had since Magi's release 12 years ago (!!!!!).
Here's how it looks now:
(Please don't ask how much time I've put into making this GIF, ok?)We also have
a Steam page where you can wishlist it (or just watch more pretty GIFs). I want to have some public demo available soon.
Dunno what else to write. Crazy journey. Thanks for all the feedback! Pretty proud of how it turned out. Wish me luck.