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April 24, 2024, 05:51:24 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your 3d artwork
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Author Topic: show us some of your 3d artwork  (Read 22124 times)
Shambrook
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« Reply #20 on: September 05, 2008, 01:04:14 AM »

I have no idea what that is but it looks awsome.
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battlerager
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« Reply #21 on: September 05, 2008, 10:37:34 AM »

I have no idea what that is but it looks awsome.
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Bree
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« Reply #22 on: September 05, 2008, 11:15:01 AM »

I have no idea what that is but it looks awesome.

Also, minor spelling error fixed.
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KennEH!
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« Reply #23 on: September 05, 2008, 12:47:13 PM »

Instead of quoting you all I'll just say wow that's for all of you guys.
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« Reply #24 on: September 05, 2008, 01:57:09 PM »

This are some very low poly car models I made some time ago, I was inspired by Tennis 3D models.

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muku
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« Reply #25 on: September 05, 2008, 02:10:09 PM »

All these lowpoly cars we've been getting lately really make me want to make a sandboxy little city thing for them to drive around in Undecided
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Zaphos
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« Reply #26 on: September 05, 2008, 02:21:34 PM »

All these lowpoly cars we've been getting lately really make me want to make a sandboxy little city thing for them to drive around in Undecided
Do it!  Kiss
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muku
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« Reply #27 on: September 05, 2008, 02:30:51 PM »

Perhaps I'll give it a go sometime. Right now, I don't really have time, I mean I should be studying and not lazing around on the forums anyway :D
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mavndrll
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« Reply #28 on: September 05, 2008, 02:46:25 PM »

This are some very low poly car models I made some time ago, I was inspired by Tennis 3D models.



i really really like the skins for these! is that shaders or just texture work?
I am yet to attempt skinning any of my models, can anyone point me towards a tutorial or anything? I am more interested in that flat style than detailed textures etc
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basara
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« Reply #29 on: September 05, 2008, 04:43:55 PM »

All shading was manually painted on the texture:


The way I did the texturing isnt very practical though, I just draw parts of the model in an image, then assign it manually for each face.
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Zaphos
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« Reply #30 on: September 06, 2008, 10:18:33 AM »

All shading was manually painted on the texture:


The way I did the texturing isnt very practical though, I just draw parts of the model in an image, then assign it manually for each face.
You could almost do the whole thing as a cube map, especially for the second car ...

Hmm, I would like to see a tool that's basically just a pixel editor for the surfaces of models + the ability to resize and re-orient pixels locally.  Does that exist?
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michael
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« Reply #31 on: September 06, 2008, 03:41:05 PM »

like zbrush 8bit? i want!
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Bree
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« Reply #32 on: September 06, 2008, 08:07:43 PM »

Seconded.
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Saker
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« Reply #33 on: September 07, 2008, 01:15:08 PM »

more from my current project :-
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FishyBoy
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« Reply #34 on: September 07, 2008, 04:27:09 PM »

I like it! I would use an alternate scaling method, so the pixels don't look so blurry. I'd rather have blocky than blurry. Also, the texture half way down just doesn't fit with the rest of the model. I'm not sure why, but it just seems off.

Design is pretty great though. I also just realized it's a chicken, which amplifies the greatness tenfold.
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Zaphos
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« Reply #35 on: September 07, 2008, 09:12:34 PM »

like zbrush 8bit? i want!
Really I just meant something that lets you edit the model's texture with nice pixels without messing explicitly with the UV map -- I didn't want to change the actual geometry.  I'm not sure how a zbrush 8bit would work ...
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Saker
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« Reply #36 on: September 08, 2008, 01:42:59 AM »

I like it! I would use an alternate scaling method, so the pixels don't look so blurry. I'd rather have blocky than blurry. Also, the texture half way down just doesn't fit with the rest of the model. I'm not sure why, but it just seems off.

Design is pretty great though. I also just realized it's a chicken, which amplifies the greatness tenfold.
yes .. you r right .. but this depends on the game style ... i hope i can show some in-game screenshot for this character and you will see that it is really not that bad-textured thingy
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muku
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« Reply #37 on: September 08, 2008, 04:41:42 AM »

like zbrush 8bit? i want!
Really I just meant something that lets you edit the model's texture with nice pixels without messing explicitly with the UV map -- I didn't want to change the actual geometry.  I'm not sure how a zbrush 8bit would work ...

Hm, but in 3d you always have to consider how the surface of your model will unwrap into a two-dimensional texture. Perhaps it could work with very low-poly models if the software internally just maps every surface to its own area on the texture map... I'm not so sure.
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moi
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« Reply #38 on: September 08, 2008, 05:02:20 AM »

like zbrush 8bit? i want!
Really I just meant something that lets you edit the model's texture with nice pixels without messing explicitly with the UV map -- I didn't want to change the actual geometry.  I'm not sure how a zbrush 8bit would work ...
you mean to paint on the model directly?
There are many, tatoo for example (I remember seing a freeware version too.
But generally after trying, I find these program less useful than just fiddling on the texture, but that's just me.
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Cymon
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« Reply #39 on: September 08, 2008, 06:38:32 AM »


Going back to page 1 here, this is awesome. It's like an anamorphic Big Daddy.
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