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TIGSource ForumsCommunityDevLogsKings of the Desert - Action-Adventure with Procedurally Generated Guns.
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Author Topic: Kings of the Desert - Action-Adventure with Procedurally Generated Guns.  (Read 8103 times)
baconman
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« Reply #20 on: October 08, 2012, 07:49:50 PM »

You do realize, that "stupid gun" has a lot of crazy potential, right? Like zipping past enemies by carefully aiming your player sprite, then those backwards-curving bullets following you and possibly hitting enemies from behind!

Doesn't mean it's not stupid for a gun, but don't dismiss such potential. You might wanna have a looksee at MegaMan games for inspiration, too.
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Alec S.
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« Reply #21 on: October 08, 2012, 10:03:57 PM »

I don't deny that a gun like that gun has potential.  But as I said, I can't really program a boss AI to figure out how to use it.  And, again, as I said, the same variable that had the potential to make bullets move slowly backwards can also make them circle around one location.  They could also move slowly backwards and not launch the player backwards, which would essentially turn the gun into a really slow gun that you just need to aim backwards.
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Alec S.
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« Reply #22 on: October 23, 2012, 09:08:59 AM »

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pluckyporcupine
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« Reply #23 on: October 23, 2012, 01:44:13 PM »

This is looking really cool. Even more stoked for it after playing Venusian Vengeance.

I probably read right over where it explicitly stated it, but the world itself is static, right?
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Alec S.
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« Reply #24 on: October 23, 2012, 02:08:22 PM »

Yeah, the only things that are procedurally generated are the guns.  Although there might be some small changes in the world depending on what order you choose to fight the kings.
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pluckyporcupine
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« Reply #25 on: October 23, 2012, 02:18:22 PM »

Cool. Smiley

Yeah, I actually prefer it that way. One of the downsides of procedurally generated worlds is that the level design just isn't the same.

But the gungen system is looking to be really versatile. It'll be neat to see the effects of that on play.
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Alec S.
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« Reply #26 on: November 06, 2012, 03:04:56 PM »

A kings gotta have a castle

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amidos2006
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« Reply #27 on: November 07, 2012, 01:47:28 PM »

That's really an incredible idea, I was thinking about that idea before and I think you implemented it in an amazing way Smiley Great Job Smiley Looking forward for it Smiley
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Alec S.
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« Reply #28 on: November 29, 2012, 02:56:16 PM »

Working on some dialogue for the game.

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Alec S.
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« Reply #29 on: September 13, 2013, 09:30:09 PM »

This game is now going to be a backer reward for the Indie Statik Kickstarter:  http://www.kickstarter.com/projects/877458309/indie-statik
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Abraxas
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« Reply #30 on: September 14, 2013, 02:56:15 PM »

This game is a tribute to or inspired by The Dark Tower, by a change?
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