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TIGSource ForumsCommunityDevLogsDwarfCorp: Ruthless Capitalism RTS in a Fantasy World
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Author Topic: DwarfCorp: Ruthless Capitalism RTS in a Fantasy World  (Read 99327 times)
Seiseki
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« Reply #260 on: February 23, 2013, 12:58:50 PM »

Looks awesome for programmer art Smiley
Just make it into a single sided sprite.

And damn those trees are sexy!
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gimymblert
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« Reply #261 on: February 23, 2013, 01:41:28 PM »

Looks awesome for programmer art Smiley
Just make it into a single sided sprite.

And damn those trees are sexy!
I was about to type that, there is a certain charm to it, not sure which direction would be "better"
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BleakProspects
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« Reply #262 on: February 24, 2013, 12:47:10 PM »

I implemented a sort of broken pseduo-isometric camera today:





I personally prefer perspective projection, but I will probably end up polishing up this perspective and allowing the player to select it as an option.
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gimymblert
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« Reply #263 on: February 24, 2013, 11:10:05 PM »

Looks neat, looks like more dungeon keeper
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Pineapple
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« Reply #264 on: February 25, 2013, 08:36:13 AM »

more like keeper of my heart <3
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Netsu
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« Reply #265 on: February 25, 2013, 10:08:53 AM »

I need this game in my life.
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mason
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« Reply #266 on: February 25, 2013, 09:39:23 PM »

Oh man, I love the billboard-in-3D-environment look. It's looking great so far.
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BleakProspects
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« Reply #267 on: February 26, 2013, 07:03:42 PM »

Working on a basic buy/sell screen. Right now I'm just working on the GUI underpinnings and creating the basics of an "economy" which has buy/sell prices of commodities.

The idea is, each time the balloon comes, it will bring all the commodities that you buy for you, and your dwarves will automatically pick the commodities that you sell and put them in the balloon. I'm still trying to decide whether this buying/selling mechanic can occur at any time, or just when the balloon is coming. Like, there are two options:



OPTION 1: The Complicated Option The balloon will come at regular intervals (probably once every few minutes). Each time the balloon arrives, you will get the stuff you bought from the company, and will ship off commodities to sell. You also get to send a "shipment order" for the next time the balloon comes. This essentially amounts to a "promise" that when the balloon arrives next time, you will have all of the goods/money you promised to give the company. If you fail to meet your obligations, you will be fined by the company. If you go too far in the red, you simply lose the game. This adds an extra layer of complexity to the game, where you sort of have to prospect on the company's future.

OPTION 2: The Simple Option The balloon works sort of like the rocket in Cortex Command: you can place an order at any time, and if you have the required money/goods, the balloon will come for you automatically after a few seconds (sort of like you sent a phone call to the company and said "give me a balloon stat!"). Much simpler and easier to understand, but probably less deep and interesting.

I'm also planning on having an "HR screen" where you decide how much wages to pay your employees, who to fire and hire, and who to give promotions to.

I've also been replacing the stolen interior art with my own programmer art:

« Last Edit: February 26, 2013, 07:14:17 PM by BleakProspects » Logged

Impmaster
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« Reply #268 on: February 26, 2013, 08:02:51 PM »

Heh. The dwarves use dollars. Is this game the story of a bunch of midget Americans?
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Seiseki
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« Reply #269 on: February 27, 2013, 03:48:00 AM »

Heh. The dwarves use dollars. Is this game the story of a bunch of midget Americans?

Yeah, no one wants that.. Change it to Euro, it's a much more *cough*stable currency..

Just writing G for Gold would make it more universal and less "localized".
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Impmaster
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« Reply #270 on: February 27, 2013, 03:50:30 AM »

Come on guys. Sealand dollars. Greatest economy.
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gimymblert
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« Reply #271 on: February 27, 2013, 04:25:47 AM »

dwarf use franc and ecu i'm sorry
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BleakProspects
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« Reply #272 on: February 27, 2013, 01:18:29 PM »

Uh, yeah, they're brutal capitalists. Of course they use dollars! But now that you say it, I might just replace it with a letter or arbitrary symbol. It just so happens that $ is on my American keyboard.
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gimymblert
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« Reply #273 on: February 27, 2013, 07:53:10 PM »

but even the european as $, how would signal a string in those fancy programming language? By the way maybe this is the mystery, this is not $ this is STRING money! Show your letter bro!
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Plasticware
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« Reply #274 on: February 27, 2013, 10:38:23 PM »

Easy. They're paid in

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Quarry
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« Reply #275 on: February 28, 2013, 06:10:04 AM »

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gimymblert
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« Reply #276 on: February 28, 2013, 06:12:39 AM »

His banker was named Gol D.Warf
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zalzane
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« Reply #277 on: March 02, 2013, 09:20:08 AM »

Change it to Euro, it's a much more *cough*stable currency..
haha, the euro would certainly make for a much more *fitting* currency in a dwarf fortress inspired game. Lots of Fun.

that double strikethrough D looks like it would make for a good money symbol.

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weiseguy91
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« Reply #278 on: March 02, 2013, 12:05:00 PM »

I love the look of this game! Can I do an indie preview on it, maybe you can pm me and we can discuss details?
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Impmaster
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« Reply #279 on: March 02, 2013, 08:04:11 PM »

:D Weiseguy is spamming his want for more games to preview on every thread I see. Probably not a bad thing if the vids are good, but still....
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