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March 28, 2024, 11:22:20 AM

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TIGSource ForumsCommunityDevLogsDwarfCorp: Ruthless Capitalism RTS in a Fantasy World
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Author Topic: DwarfCorp: Ruthless Capitalism RTS in a Fantasy World  (Read 99310 times)
Netsu
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« Reply #340 on: March 28, 2013, 07:48:22 AM »

Either that or maybe make the hat bigger, more like a witch's hat and less like a birthday hat Wink

Please tell me the musket dwarves will be arranging themselves into firing lines, that would be awesome.
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Pixelulsar
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« Reply #341 on: March 28, 2013, 11:41:26 AM »

I think they all look good, especially the soldier.

and this
Please tell me the musket dwarves will be arranging themselves into firing lines, that would be awesome.
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Pineapple
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« Reply #342 on: March 31, 2013, 07:25:37 PM »

Love ya Bleak, but that wizard sprite seriously needs some revising.
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kamac
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« Reply #343 on: April 01, 2013, 03:49:23 AM »

Wizardwarfs look girly, and dwarves are NOT girly

I think that wizard should have

A) Hood instead of a hat
B) Dark robes, instead of girly violet
C) Gray beard, as he is a wizard!

These would make him look good, I think.
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Vovosunt
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« Reply #344 on: April 01, 2013, 05:53:27 AM »

Wizardwarfs look girly, and dwarves are NOT girly

I think that wizard should have

A) Hood instead of a hat
B) Dark robes, instead of girly violet
C) Gray beard, as he is a wizard!

These would make him look good, I think.

Kamac nailed it.
Alternatively you could have them wear real wizard hats
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Slowpoke
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« Reply #345 on: April 01, 2013, 06:06:15 AM »

What will the laboratory be used for?
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BleakProspects
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« Reply #346 on: April 01, 2013, 11:17:30 AM »

The laboratory will be used for the wizard to make magic spells/traps. Sort of like Dungeon Keeper 2's Library.
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eobet
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« Reply #347 on: April 01, 2013, 01:07:48 PM »

The hat is fine. It's very charming!  Wizard
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BleakProspects
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« Reply #348 on: April 01, 2013, 05:05:19 PM »

Some basic spike trap things



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BleakProspects
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« Reply #349 on: April 02, 2013, 03:45:52 PM »

Implemented lava:



It doesn't yet do anything differently from water, but it is possible to have both kinds of liquids (currently if water touches lava, the lava simply becomes water).
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Noogai03
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« Reply #350 on: April 03, 2013, 09:05:34 AM »

When this is completed, if you sell it I will THROW MONIES AT YOU.  My Word!
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So long and thanks for all the pi
BleakProspects
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« Reply #351 on: April 11, 2013, 03:21:42 PM »

Sorry that I haven't updated in a while. I made the tables and chairs actual models today (with art from plasticware):



He's also been making our interior props look better:



On the technical side I'm currently implementing dwarf block placement.
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mushbuh
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« Reply #352 on: April 12, 2013, 07:31:54 AM »

I keep misreading it as DwarfCop, which sounds cool too.

The wizard should have a white beard -  Wizard
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Noogai03
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« Reply #353 on: April 13, 2013, 06:09:58 AM »

Just read the entire thread from start to finish, this looks amazing.
I imagine you'll have to work hard to make it different from Minecraft - I showed it to my friend and he went DERP LOOKS LIKE MINECRAFT WITH DWARVES DERP  Outraged
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gimymblert
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« Reply #354 on: April 13, 2013, 10:39:49 AM »

Your friend should play dwarf fortress
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Noogai03
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« Reply #355 on: April 13, 2013, 12:24:18 PM »

Your friend should play dwarf fortress

Exactly what I said. I said it was a cross between Minecraft and Dwarf Fortress, but more accessible than DF, and if he'd ever played DF he'd know how epic that would be
He replied with "no one cares bro"
 Shrug My friends are so uneducated
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poe
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« Reply #356 on: April 13, 2013, 01:21:09 PM »

Your friend should play dwarf fortress

Exactly what I said. I said it was a cross between Minecraft and Dwarf Fortress, but more accessible than DF, and if he'd ever played DF he'd know how epic that would be
He replied with "no one cares bro"
 Shrug My friends are so uneducated

Don't force your friends to like things they don't care about.
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Noogai03
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« Reply #357 on: April 14, 2013, 12:58:27 AM »

Don't force your friends to like things they don't care about.

Yeah, he mostly plays CODBLOPS2. To loads of people I'm "the guy who plays obscure (insert obscenities) indie games". I usually reply with something about minecraft or that I can get dozens of indie games for significantly less than ONE DLC for CODBLOPS2
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BleakProspects
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« Reply #358 on: April 15, 2013, 06:31:48 PM »

I made chunks ~3 times as tall as they were before. This is looking down a huge hole from the highest voxel level all the way to the lowest. (The blackness is due to fog at night):



To do this, I had to make several performance improvements. Among them was better caching of component data, getting rid of extra draw calls by doing some updates in batch order, and most notable: computing, by hand, all 782 possibilities of face + ramp + neighbor to decide which faces to draw of a given ramp block. This was probably the most hacky programming decision of my life. I literally just made a program in Processing that rendered all possible cases, and I said "t" or "f" to each one to tell it whether or not to draw a face. Processing then spat out a giant C# program that fills an array with this data. It was horrible. Horrible! Now that I think about it, this could be computed easily without using casing by just checking adjacent vertices and seeing if any of them are higher, but damnit, my hack worked!

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Impmaster
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« Reply #359 on: April 15, 2013, 06:52:38 PM »

Hooray for hacking!  Tongue Anyways, that hole looks terrifying. Reminds me of falling in Minecraft. Or the mines of moria.
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