Our Kickstarter is coming tomorrow! Here's a preview link
http://www.kickstarter.com/projects/1078333633/2042698520?token=f5370d58I also pushed two new versions of the prototype:
1.012 drastically improves the speed of going up and down slices
1.013 replaces all unrecognized characters with '?' before drawing them.
The way I improved the speed was as follows:
1. There was a subtle bug causing all chunks to update lighting while going up or down levels. That was extremely slow.
2. Also, for every chunk that was getting changed, all the trees + dwarves would get polled to update their lighting status. That was slow.
3. The GPU is now responsible for cutting away fragments which fall above the current viewing slice. This makes slicing up and down for "entities" (dwarves, trees, grass, etc.) instantaneous, and gives the illusion that its going faster for chunks.
4. Chunks not needing an update when a slice is changed (for instance, because all the voxels in them are too low) are not rebuilt. This makes things way faster when you're just slicing off the top of a mountain.