Hey TIGgies!
I'm fairly new here, so I thought I'd kick it off and share a tutorial I made while I learn the ropes. As seen by the title, this is for those of you who use Pro Tools, but I imagine there are methods in other DAWs that might be just as helpful.
An Introduction When working on projects with limited audio space, such as apps for mobile, browser-based games or packaged electronics/toys, it is often necessary to squeeze as much out of that space as possible in order to meet or exceed the expectations of the project. From the standpoint of the sound designer, this is likely achieved through compressing the sound files in various ways. However, when working with linear audio that contains gaps of silence or recalls repeated audio, precious space can be saved by editing within your Pro Tools session and exporting the resultant files and session data for programming. While the processes for identifying and editing these two elements are different, their functionality in implementation is essentially the same.
In Part 1, I cover the process for getting started, staying organized, and identifying and removing silent gaps.
http://creatingsound.com/2012/08/saving-space-with-linear-audio-in-pro-tools-part-1/For Part 2, I go through more space-saving tips by demonstrating how I look for opportunities to reuse the same audio clips in multiple places.
http://creatingsound.com/2012/08/saving-space-with-linear-audio-in-pro-tools-part-2/In the third and final post, I talk about how to prepare and export the session data for programming.
http://creatingsound.com/2012/08/saving-space-with-linear-audio-in-pro-tools-part-3/I hope this group finds this helpful as we all have times when we work on smaller games that could benefit from such an approach. Should you have any questions, please let me know. Thanks for reading!