AS GOD AS MY WITNESS, I SWEAR THE LATEST VERSION WORKS! I just uploaded v1.5 which takes half the video memory of previous versions. This will fix the 'error 91' bug which occurs when video memory runs out. It turns out that I was storing my sprite masks as 32-bit color GDI bitmaps even though they're only black and white.
I did this because I am stupid. They are now stored as monochrome bitmaps which takes
much less room. If the game didn't work for you the first time, the second time, or the third time (v1.2), it will work for you now. If it doesn't...
I will kill you.Note:
Even if the game worked for you before, download this latest version. There's a good chance it will run with a better frame rate.
Did You Know...You can easily add your own monsters. Steps:
1. Add a .GIF to the /Monsters folder
2. Maximum size is 16,000 pixels - however you choose to slice it.
i.e. 400 x 400 = 16,000. 800 x 200 = 16,000 (wide). 100 x 1600 = 16,000 (tall)
Every pixel gets blown up to 3 x 6 automatically. Gives it the TRS-80 look.
i.e. 400 x 400 becomes 800 x 2400
3. Follow the colour standards the other monsters use.
4. Follow the file naming convention the other monsters use.
UniqueID MonsterName Movement1-Movement2-Movement3
5. Ensure your monster has 3 White spots (White is interpreted as a Sigil)
Or steal the Sigils from the existing monsters.
Please send me your monsters! If they're playable, I'll include them in the next build and give you full credit.
Alternatively, you can place the monster image on a web page (IMG), and players can save it to their /monsters folder.