Oh no! That music is growing on me!
Muahaha!
Was gonna switch it back to the original track, but I tried and I don't like that one right now - seem to enjoy this loop better while testing etc. So I'm gonna wait and overhaul the first track to make it better.
The goal text is just temporary too, I'll do a small intro story at some point. Manned ISS supply mission goes horribly wrong, dude loses consciousness, winds up on alien planet. Something quick, I'm not really a fan of stories in games, more just theme & context.
Re: enemies, that's all the Metroidy ones I was planning on - got a lot of ideas / sketches for other ones in the works. I wanted the early levels to feel closest to the classic game, then once you get out of this first area/biome things will go different directions. The size of the current map is probably good for the first biome, just needs to be flushed out with a bit more stuff to do - then the last room would become a bridge / elevator to the next biome, where challenge can be ramped up etc., paths branch off to miniboss lairs, etc.
I'll add the menu loop thing to the list, that sounds good.
Thanks for checking it out.