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TIGSource ForumsJobsOffering Paid WorkReal Filling needs C# developer to Make It Grow
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Author Topic: Real Filling needs C# developer to Make It Grow  (Read 911 times)
RealFilling
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« on: August 30, 2012, 08:21:57 PM »

Real Filling is a start-up developing a sustainable farming game to help real farmers thrive and expand,  here's a link to a rough prototype: http://dl.dropbox.com/u/12494853/MakeItGrowProto.exe

Press "s" to speed up the simulation, try placing some different plants, some insects, raise some terrain, place a few chickens. We're aiming to clean this prototype up and balance it over the next month, meanwhile we want to start developing a more robust version. Our objective is to both make a next-generation social game; think "Farmcraft", and to represent how real farmers systematically create the different delicious things they do. We're just mad enough to believe that if we hit the right balance, we can create lots of revenues and then jobs in sustainable farming, and ultimately salvage the, ahem, Balance of the Planet.

I'm looking for someone to build a company with as well as build the back-end logic of the game in C# over PlayerIO using the Artemis Entity Framework - though other suggestions for architecture are welcome. As we open a dialogue with an early audience, we're going to test a lot of UI, multiplayer and gameplay dynamics. Willing to offer significant equity to a commited partner, and cash compensation in line with developer salaries in Latin America. Real Filling is a Start-up Chile participant, with team members both Chile and Argentina. The company was started by two Americans however, some indie cred, one of us was a key contributor to Play This Thing! for several years, another has done several indie games utilizing procedural content.

Looking forward to meeting interested collaborators! Please contact: [email protected]
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ஒழுக்கின்மை (Paul Eres)
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« Reply #1 on: August 30, 2012, 09:02:58 PM »

i don't really have time to help with this project right now (still working on SD) but want to post to say that he's not just some random manbaby: one of these developers (patrick dugan) has thought a lot of games and knows what he's talking about, i've known him for years and we've had many design discussions and he was a great playtester for immortal defense and had a lot of helpful suggestions for that game, so if anyone else wants to help him that'd be great
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