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TIGSource ForumsDeveloperArt (Moderator: JWK5)Uncommon Art Styles in Games
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Author Topic: Uncommon Art Styles in Games  (Read 18857 times)
GregWS
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« Reply #60 on: September 13, 2008, 05:01:57 PM »

Trouble with dreams is that they do vary between people.  There are commonalities of course, by my dreams aren't your dreams and vice-versa.  Personally, I've had good and bad dreams that fall in all different parts of the real/fake spectrum, so I'm more open to how game devs might approach the idea of a dream game.  Understandably, if your dreams are more consistently in a "real, with one thing off" setting, then only games that do that will seem like dreams to you.
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ChevyRay
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« Reply #61 on: September 13, 2008, 05:02:24 PM »

Quote
Dreams are realistic
Hmm

Not mine. My dreams are indescribable. Sometimes they DO have walls textured in off-color photographs. Dreams just don't follow the rules, really. Or at least the rules they follow are too complex and strange to really interpret.
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Bree
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« Reply #62 on: September 13, 2008, 06:01:37 PM »

My dreams vary constantly in setting, detail, and sensibility or lack thereof. Back on topic, I do like the idea that this was based on a staff member's dream journal- wonder how much of the game is taken directly from that book?

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neon
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« Reply #63 on: September 13, 2008, 06:55:24 PM »

i think the only thing that people's dreams have in common is the feeling of something a little bit off.  i for one am blessed with having really awesome, picturesque, epic dreams.  of course, this is counterbalanced by also getting really awesome, picturesque, epic nightmares.
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Bree
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« Reply #64 on: September 13, 2008, 07:04:33 PM »

Cool; what's weird is that my dreams usually seem to make sense at the time. Like once, when I was at this boarding school where all of the grades were forced into trenches to try and fight each other (a literal class war). I decided that this was a terrible idea, and proceeded to debate with my classmates in a freeform rap-off. It was quite awesome.
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neon
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« Reply #65 on: September 13, 2008, 07:05:55 PM »

yeah, dreams always seem perfectly logical while you're having them, but you wake up and go  Huh?
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GregWS
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« Reply #66 on: September 13, 2008, 07:15:04 PM »

a freeform rap-off.
That, good sir, is epic  Gentleman
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William Broom
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« Reply #67 on: September 13, 2008, 07:31:22 PM »

ahem. On topic, I would like to see a 2D game that imitates the style of Dr. Seuss - twisted buildings, disturbingly gooey water, numerous objects balanced precariously on top of each other, furry animals with long necks, and the sky is always a flat white in the day and a flat black at night.

Now just imagine running, jumping and puzzle-solving through there.
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GregWS
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« Reply #68 on: September 13, 2008, 09:17:12 PM »

Good idea!  It would be quite the environment to experience, and you probably could add some interesting illusions if you felt like it too.
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ChevyRay
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« Reply #69 on: September 13, 2008, 09:47:25 PM »

That would rule. Seuss is the shit.
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Bree
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« Reply #70 on: September 14, 2008, 05:31:04 AM »

A proper Dr. Seuss game might just cure AIDS- it would be that awesome.
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agj
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« Reply #71 on: September 14, 2008, 04:18:46 PM »

(LSD and Yume Nikki.)

I was about to mention both these games!
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Melly
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« Reply #72 on: September 14, 2008, 05:13:27 PM »

I second the need of a Dr. Seuss game.
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« Reply #73 on: September 15, 2008, 05:37:50 AM »

ahem. On topic, I would like to see a 2D game that imitates the style of Dr. Seuss - twisted buildings, disturbingly gooey water, numerous objects balanced precariously on top of each other, furry animals with long necks, and the sky is always a flat white in the day and a flat black at night.

Now just imagine running, jumping and puzzle-solving through there.

This is one of the things on my list of "damn, I wish I could figure this out":

http://graphics.cs.brown.edu/research/art/kowalski-s99-preprint-300dpi.pdf

It shows how some guys figured out a way of creating some of Dr. Suess' trees and furs in a 3D environment.
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Saint
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« Reply #74 on: September 15, 2008, 06:36:00 AM »

This is one of the things on my list of "damn, I wish I could figure this out":

http://graphics.cs.brown.edu/research/art/kowalski-s99-preprint-300dpi.pdf

It shows how some guys figured out a way of creating some of Dr. Suess' trees and furs in a 3D environment.

That was awesome!

I have been experimenting some with different NPR techniques, haven't made anything new in awhile, but here is an old stroke render test...

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Bree
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« Reply #75 on: September 15, 2008, 07:20:22 AM »

I really love that stroke01 render, Saint.
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neon
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« Reply #76 on: September 15, 2008, 07:53:41 AM »

Quote
This is one of the things on my list of "damn, I wish I could figure this out":

http://graphics.cs.brown.edu/research/art/kowalski-s99-preprint-300dpi.pdf

It shows how some guys figured out a way of creating some of Dr. Suess' trees and furs in a 3D environment.

that's really vucking cool.  god i wish they did a realtime demo of it or something and released it
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