True Valhalla, I wanted to ask: did you start going full indie with a project started and? If yes, what was the state of the project? If no, then you started a new project when you quit your job?
Well, I had a major project in development called Myriad Online at the time, but it wasn't making enough money to sustain me so I had to look elsewhere. That project went on hiatus while I worked on my HTML5 games, but I recently resumed work on it now that I have some financial stability again.
Wow, that's really inspiring!
Hahah, I'm basically reading through your whole blog now.
Since I'm still graduating in college, I have no way to go full-time indie right now by any means, but do you think it's possible to achieve similar success as a part-time indie gamedev?
I think so, definitely. Obviously it's going to take longer to see a pay off, but if that was my only option I'd still be working on my games part-time (in fact I did for several years, just without a commercial focus). I happened to be in a fortunate situation when I started this (with no mortgage to pay, family to support, or tuition fees).
It all depends on your time management. But it may not be appealing to work or study all day, and then go home to work more on games. It's exhausting whether it's part time or full time.
Thanks for the comments everyone